Archive:D20r:Wizard

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(Archmage Conjectures)
(Archmage Conjectures)
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*'''Ray Coning:''' When casting a ray spell, you may alter its shape to a 30' cone. If the spell does not offer a saving throw, it gains a Reflex save to negate the spell.
*'''Ray Coning:''' When casting a ray spell, you may alter its shape to a 30' cone. If the spell does not offer a saving throw, it gains a Reflex save to negate the spell.
*'''Shadowcaster:''' When casting a spell, designate a square adjacent to you. You count as being in that square instead of your own when determining if you provoke an attack of opportunity from casting a spell.
*'''Shadowcaster:''' When casting a spell, designate a square adjacent to you. You count as being in that square instead of your own when determining if you provoke an attack of opportunity from casting a spell.
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*'''Signature:''' Add your Intelligence modifier to Spellcraft DCs to identify your spells, to your caster level when countering spells, and to your caster level when resisting ''dispel magic'' (and variants).
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*'''Signature:''' Add your Intelligence modifier to Spellcraft DCs to identify your spells, to your caster level when resisting having one of your spells countered, and to your caster level when resisting ''dispel magic'' (and variants).
*'''Spellchanneling:''' When casting a touch-range spell, you may instead channel the spell into a weapon you are holding. If you do so, you make the spell's attack roll against your target's full armor class instead of their touch armor class. Successfully striking your opponent deals weapon damage (modified by any feats or abilities you may possess) as well as causes them to be affected by the spell.
*'''Spellchanneling:''' When casting a touch-range spell, you may instead channel the spell into a weapon you are holding. If you do so, you make the spell's attack roll against your target's full armor class instead of their touch armor class. Successfully striking your opponent deals weapon damage (modified by any feats or abilities you may possess) as well as causes them to be affected by the spell.
*'''Strong Ray:''' When casting a ray spell, you may alter its shape to a line, using the maximum range of the ray as the length of the line. If the spell does not offer a saving throw, it gains a Reflex save to negate the spell.
*'''Strong Ray:''' When casting a ray spell, you may alter its shape to a line, using the maximum range of the ray as the length of the line. If the spell does not offer a saving throw, it gains a Reflex save to negate the spell.

Revision as of 02:01, 17 June 2011

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