Archive:D20r:Wizard

From Fax Encyclopedicus

Jump to: navigation, search
(Conjectures)
(Conjectures)
Line 121: Line 121:
-
*'''Astraea's Dimension Hop:''' When casting a spell with an area of effect, you may teleport to any square within that spell's area of effect as long as you also have line of sight to your destination. Your teleportation takes place after you cast the spell, so you avoid any of the spell's effects (unless you were initially within the spell's area).
+
*'''Dimension Hop:''' When casting a spell with an area of effect, you may teleport to any square within that spell's area of effect as long as you also have line of sight to your destination. Your teleportation takes place after you cast the spell, so you avoid any of the spell's effects (unless you were initially within the spell's area).
*'''Far Hand of Meskan:''' When casting a spell, add 5' multiplied by your caster level to the spell's maximum range.
*'''Far Hand of Meskan:''' When casting a spell, add 5' multiplied by your caster level to the spell's maximum range.
*'''Forceful Hand of Meskan:''' When casting a spell, you may move any affected targets up to 5' per two levels of the spell, rounded down (so that a fifth level spell would let you move affected targets up to 10').
*'''Forceful Hand of Meskan:''' When casting a spell, you may move any affected targets up to 5' per two levels of the spell, rounded down (so that a fifth level spell would let you move affected targets up to 10').
-
*'''Lorusblazer:''' Add +1 damage per die to any [Acid, Cold, Electricity, Fire, or Sonic] spell you cast.
+
*'''Intensify:''' Add +1 damage per die to any [Acid, Cold, Electricity, Fire, or Sonic] spell you cast.
-
*'''Midnight's Channeling:''' When casting a touch-range spell, you may instead channel the spell into a weapon you are holding. If you do so, you make the spell's attack roll against your target's full armor class instead of their touch armor class. Successfully striking your opponent deals weapon damage (modified by any feats or abilities you may possess) as well as causes them to be affected by the spell.
+
*'''Shadowcaster:''' When casting a spell, designate a square adjacent to you. You count as being in that square instead of your own when determining if you provoke an attack of opportunity from casting a spell.
-
*'''Mordekai's Shadow Shuffle:''' When casting a spell, designate a square adjacent to you. You count as being in that square instead of your own when determining if you provoke an attack of opportunity from casting a spell.
+
*'''Spellchanneling:''' When casting a touch-range spell, you may instead channel the spell into a weapon you are holding. If you do so, you make the spell's attack roll against your target's full armor class instead of their touch armor class. Successfully striking your opponent deals weapon damage (modified by any feats or abilities you may possess) as well as causes them to be affected by the spell.
*'''
*'''

Revision as of 01:32, 17 June 2011

Personal tools
Google AdSense