Archive:D20r:Wizard

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(Conjectures)
(Conjectures)
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*'''Astraea's Dimension Hop:''' When casting a spell with an area of effect, you may teleport to any square within that spell's area of effect as long as you also have line of sight to your destination. Your teleportation takes place after you cast the spell, so you avoid any of the spell's effects (unless you were initially within the spell's area).
*'''Far Hand of Meskan:''' When casting a spell, add 5' multiplied by your caster level to the spell's maximum range.
*'''Far Hand of Meskan:''' When casting a spell, add 5' multiplied by your caster level to the spell's maximum range.
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*'''Forceful Hand of Meskan:''' When casting a spell, you may move any affected targets up to 5' per two levels of the spell (so that a fifth level spell would let you move affected targets up to 10').
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*'''Forceful Hand of Meskan:''' When casting a spell, you may move any affected targets up to 5' per two levels of the spell, rounded down (so that a fifth level spell would let you move affected targets up to 10').
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*'''Midnight:''' When casting a touch-range spell, you may instead channel the spell into a weapon you are holding. If you do so, you make the spell's attack roll against your target's full armor class instead of their touch armor class. Successfully striking your opponent deals weapon damage (modified by any feats or abilities you may possess) as well as causes them to be affected by the spell.
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*'''Lorusblazer:''' Add +1 damage per die to any [Acid, Cold, Electricity, Fire, or Sonic] spell you cast.
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*'''Mordekai:''' When casting a spell, designate a square adjacent to you. You count as being in that square instead of your own when determining if you provoke an attack of opportunity from casting a spell.
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*'''Midnight's Channeling:''' When casting a touch-range spell, you may instead channel the spell into a weapon you are holding. If you do so, you make the spell's attack roll against your target's full armor class instead of their touch armor class. Successfully striking your opponent deals weapon damage (modified by any feats or abilities you may possess) as well as causes them to be affected by the spell.
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*'''Mordekai's Shadow Shuffle:''' When casting a spell, designate a square adjacent to you. You count as being in that square instead of your own when determining if you provoke an attack of opportunity from casting a spell.
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*+Xd6 [energy] damage
 
*+X' AoE
*+X' AoE
*Hits ethereal
*Hits ethereal
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*+X% duration
*+X% duration
*+X lingering damage
*+X lingering damage
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*+X damage per die
 
*-1 stacking on saves vs spells using this conjecture until the end of the round
*-1 stacking on saves vs spells using this conjecture until the end of the round
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*Teleport into any part of damaging AoE
 
*Turn ray into burst/line/cone/sphere
*Turn ray into burst/line/cone/sphere
*+Xd6 damage cap
*+Xd6 damage cap

Revision as of 00:48, 17 June 2011

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