Archive:D20r:Wizard

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(Schools of Magic)
(Subcategories of the Categories of Magic)
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* Weapon Modification
* Weapon Modification
* Object Modification
* Object Modification
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== Possible Schools Design? ==
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* Analysis: A "meta-school" that ''all'' wizards get automatically - techniques related to seeing/understanding magic around them (Read Magic, Detect Magic, Identify being the iconic three).
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* Air: The manipulation of air and the currents that move it.
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* Calling: The summoning/manipulation of extraplanar creatures that are ''not'' elementals.
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* Command: Making people do things with magic (that is, compulsion).
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* Divination: The seeing of things beyond one's immediate perception (distant viewing, attempting to read the past/future).
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* Elementals: The summoning/manipulation of elementals.
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* Emotion: The placement of and manipulation of other's emotions (charm effects, also fear).
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* Enhancement: The introduction of foreign energies into living beings to enhance them.
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* Fire: The creation of and manipulation of raw burning.
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* Force: The manipulation of raw force.
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* Frost: The creation of and manipulation of raw cold.
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* Imbuing: The placement of foreign energies into objects.
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* Life: The arcane manipulation of life - acting to preserve or drain it in various ways.
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* Light: The creation, removal, and manipulation of light.
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* Necromancy: The creation/manipulation of Undead. (Unlike old, does ''not'' include things that drain life or the like. ONLY manipulation of the dead.)
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* Symbols: The placement of runic symbols that, when looked at, have effects.
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* Thunder: Thunder, THUNDERCATS, HOOOOOO~! (Couldn't resist.)
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* Words: The uttering of single, powerful words.

Revision as of 21:38, 11 October 2010

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