Archive:D20r:Wizard

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(Conjectures)
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'''Arcane Thesis:''' At 2nd level and every three levels afterwards, Wizards spend time working on a spell to develop an Arcane Thesis for that spell. That spell, when cast, is ''always'' considered to have one boon from the "Arcane Thesis Possibilities" list, below. (The thesis must relate to the spell being cast.)
'''Arcane Thesis:''' At 2nd level and every three levels afterwards, Wizards spend time working on a spell to develop an Arcane Thesis for that spell. That spell, when cast, is ''always'' considered to have one boon from the "Arcane Thesis Possibilities" list, below. (The thesis must relate to the spell being cast.)
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'''Eternal Magic:''' As Wizards develop their powers, they begin learning the advantages of having a few specific spells prepared. Eternal Spell slots are prepared as a Wizard refreshes their spells. Any spell in an Eternal Slot can be used, in a weakened form, as an at-will power. In a pinch, the Eternal Slot itself can be spent for the day, casting the spell itself - however, doing so offers no particular advantage, and does mean you cannot use the weakened version at-will anymore.
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'''Eternal Magic:''' As Wizards develop their powers, they begin learning the advantages of having a few specific spells prepared. Eternal Spell slots are prepared with any one spell as a Wizard refreshes their spells. Any spell in an Eternal Slot can be used, in a weakened form, as an at-will power. In a pinch, the Eternal Slot itself can be spent for the day, casting the spell itself - however, doing so offers no particular advantage, and does mean you cannot use the weakened version at-will anymore.
==Conjectures==
==Conjectures==

Revision as of 20:37, 9 September 2010

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