Amorcul Academy
From Fax Encyclopedicus
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Many training sessions and ''all'' practical exams are done in teams - students are thus ''massively'' encouraged to build a group from around campus, to fill an exam-worthy team. (School administration will regularly force exam teams to accept others, though...) | Many training sessions and ''all'' practical exams are done in teams - students are thus ''massively'' encouraged to build a group from around campus, to fill an exam-worthy team. (School administration will regularly force exam teams to accept others, though...) | ||
- | Amorcul also maintains special "Simulation Chambers" - dimensional pockets that allow for the 'simulation' of higher (or lower!) levels. Some | + | Amorcul also maintains special "Simulation Chambers" - dimensional pockets that allow for the 'simulation' of higher (or lower!) levels, or even different classes. Some trainings or tests will mandate this - and many students also attend these chambers (both ways!) for fun. |
=== Rankings === | === Rankings === | ||
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=== Special Minors === | === Special Minors === | ||
- | Many classes are not sufficiently largely represented to be Majors - or for special reasons, refuse to be. While almost any class that is a Major can be a Minor too, some classes can ''only'' be Minors. | + | Many classes are not sufficiently largely represented to be Majors - or for special reasons, refuse to be. While almost any class that is a Major can be a Minor too, some classes can ''only'' be Minors. These Special Minors often teach skills far outside of adventuring - after all, having a town's hotshot defense attorney also be an Amorcul-trained Bard is a great marketing tool! |
- | Unless the GM specifies otherwise, all [[Anime D20 Renaissance]] classes are Minor-only. The "Adventurer" class is not recommended | + | Unless the GM specifies otherwise, all [[Anime D20 Renaissance]] classes are Minor-only. The "Adventurer" class is not recommended ''per se'' - instead, the player devises the theme their Adventurer character points would center around, and makes up a relevant Minor (and possibly district related to that minor) for it. (Any character points not going directly to the theme get handwaved as elective courses, seminars, or the like.) |
=== Level experience charting === | === Level experience charting === | ||
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To reach each level, a student must first declare their Major and Minor for that level, then completes a number of training sessions equal to their Level per class (sessions can vary in length, but are often longer at higher levels - an on-level job counts as a training session for both courses), completes a series of written exams (some classes have more than others, but all have at least one) and/or projects, and finally take their Finals - a series of practical exams (as trainings, often jobs) equal to a third of their class level (rounded up), plus an additional two for Graduate exams. | To reach each level, a student must first declare their Major and Minor for that level, then completes a number of training sessions equal to their Level per class (sessions can vary in length, but are often longer at higher levels - an on-level job counts as a training session for both courses), completes a series of written exams (some classes have more than others, but all have at least one) and/or projects, and finally take their Finals - a series of practical exams (as trainings, often jobs) equal to a third of their class level (rounded up), plus an additional two for Graduate exams. | ||
- | (For convenience's sake, the GM may skip the details of this | + | (For convenience's sake, the GM may skip the details of this at his preference. Students who are behind/failing may be offered opportunities for alternative passing routes... Often rather unpleasant ones.) |
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+ | Many students will also take side-quests on top (particularly if they're strapped for gold!). These don't count for experience. | ||
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+ | See [[Amorcul:Crafting]] for cases of paying XP costs for items. |