Amorcul Academy
From Fax Encyclopedicus
(→Amorcul In The Widest) |
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- | Amorcul Academy is a "worldsetting" designed with [[d20 Rebirth]] and/or [[ | + | Amorcul Academy is a "worldsetting" designed with [[d20 Rebirth]] and/or [[Anime D20 Renaissance]] in mind - particularly the testing of both. |
In the setting, characters are involved in a highly fantastic university dedicated to adventuring. The setting is extremely heavy on meta and fourth-wall play, and shifts or subverts several core D&D assumptions (particularly the absolute nature of morality/ethics) - although most mechanics remain the same. | In the setting, characters are involved in a highly fantastic university dedicated to adventuring. The setting is extremely heavy on meta and fourth-wall play, and shifts or subverts several core D&D assumptions (particularly the absolute nature of morality/ethics) - although most mechanics remain the same. | ||
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Many classes are not sufficiently largely represented to be Majors - or for special reasons, refuse to be. While almost any class that is a Major can be a Minor too, some classes can ''only'' be Minors. | Many classes are not sufficiently largely represented to be Majors - or for special reasons, refuse to be. While almost any class that is a Major can be a Minor too, some classes can ''only'' be Minors. | ||
- | Unless the GM specifies otherwise, all [[Anime | + | Unless the GM specifies otherwise, all [[Anime D20 Renaissance]] classes are Minor-only. The "Adventurer" class is not recommended as a direct minor - instead, the player devises the theme their Adventurer character points would center around, and makes up a relevant Minor (and possibly district) for it. (Any character points not going directly to the theme get handwaved as elective courses, seminars, or the like.) |
=== Level experience charting === | === Level experience charting === |