Amorcul Academy
From Fax Encyclopedicus
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In the setting, characters are involved in a highly fantastic university dedicated to adventuring. The setting is extremely heavy on meta and fourth-wall play, and shifts or subverts several core D&D assumptions (particularly the absolute nature of morality/ethics) - although most mechanics remain the same. | In the setting, characters are involved in a highly fantastic university dedicated to adventuring. The setting is extremely heavy on meta and fourth-wall play, and shifts or subverts several core D&D assumptions (particularly the absolute nature of morality/ethics) - although most mechanics remain the same. | ||
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+ | Subsections for more specific concerns will come in time. | ||
== High Concept == | == High Concept == | ||
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Unless the GM specifies otherwise, all [[Anime d20 Renaissance]] classes are Minor-only. | Unless the GM specifies otherwise, all [[Anime d20 Renaissance]] classes are Minor-only. | ||
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Experience is ''eliminated'' in Amorcul Academy games for PCs. Players instead complete a number of exams, finished up by a Finals Series, to attain each level - upon passing the entire lot (or getting special dispensations), they are granted the rewards of the new level. | Experience is ''eliminated'' in Amorcul Academy games for PCs. Players instead complete a number of exams, finished up by a Finals Series, to attain each level - upon passing the entire lot (or getting special dispensations), they are granted the rewards of the new level. | ||
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(For convenience's sake, the GM may skip the details of this or render them at his detail. Students who are behind/failing may be offered opportunities for alternative passing routes... Often rather unpleasant ones.) | (For convenience's sake, the GM may skip the details of this or render them at his detail. Students who are behind/failing may be offered opportunities for alternative passing routes... Often rather unpleasant ones.) | ||
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