Afro's sandbox

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(Fighter Variant: Veteran)
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===Fighter Variant: Veteran===
===Fighter Variant: Veteran===
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The veteran is a warrior who has survived some extraordinary trial, whether mundane but great in magnitude or actually supernatural. Though scarred by the experience and hard-set in the ways that helped him survive, the veteran is tougher, faster and more resilient for his tribulations.
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'''Hit Die'''<br>
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The veteran uses a d12 for his Hit Die (and has hit points at 1st level equal to 12 + Con modifier).
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'''Base Save Bonuses'''<br>
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A veteran has good Fortitude and Reflex saves, but has poor Will saves.
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'''Flaws'''<br>
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The veteran acquires an Injury Flaw at 1st level.
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'''Class Features'''<br>
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The veteran has all the standard fighter class features, except as noted below.
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'''Bonus Feats'''<br>
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A soldier doesn't gain the normal fighter bonus feats at 1st level, 2nd level, 6th level, 10th level, 14th level or 18th level.
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'''Veteran's Profile (Ex)'''<br>
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Each veteran has survived some deadly ordeal and gained specific insight into how to contend with the experience. The skills acquired in this trial stay with the veteran for the rest of his career, and improve with time. At 1st level, a veteran selects a single profile, which cannot be changed later.
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''Survivor of Sorcery:'' The veteran has contended with a magic-user in the past and come out of it with a better appreciation for the powers they wield, and how to endure. A veteran with this profile has spell resistance equal to 10 plus his class level.
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'''Improved Initiative'''<br>
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A veteran gains Improved Initiative as a bonus feat at 2nd level.
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''Battle Paradigm (Ex)''
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Veterans recall their formative battles and channel those memories into their present-day encounters. At 5th level and every five levels thereafter, the veteran chooses a battle paradigm from those listed below. Each time a situation of risk arises, such that the veteran needs to roll initiative, he selects one of his available paradigms, which lasts for one round per class level or until the situation (normally a combat encounter) is ended.
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''Combat Vigor:'' The veteran gains Fast Healing 3. This increases to Fast Healing 4 at 10th level and to Fast Healing 5 at 15th.
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''Sharper Edge''
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A veteran gains Sharper Edge as a bonus feat at 6th level.
==Paladin==
==Paladin==
==Ranger==
==Ranger==

Revision as of 05:33, 12 February 2011

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