Afro's sandbox

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(Injury Flaws)
(Magic Level Draft)
 
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==Magic Level Draft==
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• [B]No Magic[/B] implies exactly that. [B]Warning: In a No Magic setting, the Tome of Battle will automatically become a required resource to properly use the setting. Accommodations will [U]not[/U] be made for people who do not have access to said sourcebook.[/B]<br>
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• [B]Very Low Magic[/B] suggests a world where not only is magic scarce, but its current practitioners  - few and far between - have very little actual power at their disposal. What great magic has been done can not be replicated, and threats both mundane and supernatural are profoundly more dangerous to the point of being potentially insurmountable. [B]Warning: In a Very Low Magic setting, many classes, feats, spells and sourcebooks become unavailable. Game balance will be affected, and as a result DMs must exercise extremely cautious judgment when designing encounters and rewards.[/B]<br>
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• [B]Low Magic[/B] suggests a reduced presence of magic in the world, and those with significant magical power (such as it is) are quite unusual. Magic is not a significant factor in most peoples' lives, and magical items are far less accessible. [B]Warning: In a Low Magic setting, some classes, feats, spells and sourcebooks may become unavailable. Game balance may be affected, and as a result DMs must exercise extremely cautious judgment when designing encounters.[/B]<br>
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• [B]Moderate Magic[/B] is not so prevalent as to be easily sourced or readily identified, but is still rather powerful, as are a reasonable proportion of its practitioners.<br>
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• [B]High Magic[/B] is the standard level of D&D in 3.5 Edition. <br>
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• [B]Very High Magic[/B] is both prevalent and powerful, widely acknowledged (if not accepted) and in wide use.<br>
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• Where magic is [B]Out of Control[/B], it sees use at all levels in all forms, and is a powerful and irrevocable presence in life. One with no access to magic would be seen as being personally deficient, for in such a world nothing matters without powerful spellcraft to back it. [B]Warning: This setting may impact party balance or player choices for character creation. DMs must exercise cautious judgment to make sure players not interested in playing a casting class are not marginalized.[/B]
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==Injury Flaws==
==Injury Flaws==
===Cerebral Contusion===
===Cerebral Contusion===

Current revision as of 23:55, 20 June 2011

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