Afro's sandbox

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(Destroyed Lung)
(Magic Level Draft)
 
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==Magic Level Draft==
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• [B]No Magic[/B] implies exactly that. [B]Warning: In a No Magic setting, the Tome of Battle will automatically become a required resource to properly use the setting. Accommodations will [U]not[/U] be made for people who do not have access to said sourcebook.[/B]<br>
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• [B]Very Low Magic[/B] suggests a world where not only is magic scarce, but its current practitioners  - few and far between - have very little actual power at their disposal. What great magic has been done can not be replicated, and threats both mundane and supernatural are profoundly more dangerous to the point of being potentially insurmountable. [B]Warning: In a Very Low Magic setting, many classes, feats, spells and sourcebooks become unavailable. Game balance will be affected, and as a result DMs must exercise extremely cautious judgment when designing encounters and rewards.[/B]<br>
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• [B]Low Magic[/B] suggests a reduced presence of magic in the world, and those with significant magical power (such as it is) are quite unusual. Magic is not a significant factor in most peoples' lives, and magical items are far less accessible. [B]Warning: In a Low Magic setting, some classes, feats, spells and sourcebooks may become unavailable. Game balance may be affected, and as a result DMs must exercise extremely cautious judgment when designing encounters.[/B]<br>
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• [B]Moderate Magic[/B] is not so prevalent as to be easily sourced or readily identified, but is still rather powerful, as are a reasonable proportion of its practitioners.<br>
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• [B]High Magic[/B] is the standard level of D&D in 3.5 Edition. <br>
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• [B]Very High Magic[/B] is both prevalent and powerful, widely acknowledged (if not accepted) and in wide use.<br>
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• Where magic is [B]Out of Control[/B], it sees use at all levels in all forms, and is a powerful and irrevocable presence in life. One with no access to magic would be seen as being personally deficient, for in such a world nothing matters without powerful spellcraft to back it. [B]Warning: This setting may impact party balance or player choices for character creation. DMs must exercise cautious judgment to make sure players not interested in playing a casting class are not marginalized.[/B]
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==Injury Flaws==
==Injury Flaws==
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===Cerebral Contusion===
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-2 penalty to Will saves, -4 penalty to Appraise, Balance, Concentration, Decipher Script, Knowledge, Listen, Search and Spot checks. If an effect would cause you to become dazed, you are instead stunned for one round. If an effect would cause you to become stunned, you instead fall unconscious.
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===Destroyed Lung===
===Destroyed Lung===
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-1 hit point per hit die, -4 penalty on all Constitution checks, -2 penalty to Fortitude saves, -4 penalty on saves to avoid fatigue or exhaustion, -4 penalty to Climb, Disguise, Intimidate, Move Silently, Perform (sing) and Survival checks.
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-1 hit point per hit die, -4 penalty on all Constitution checks, -2 penalty to Fortitude saves, -4 penalty on saves to avoid fatigue or exhaustion, -4 penalty to Climb, Disguise, Intimidate, Move Silently, Perform (sing) and Survival checks. Automatically become fatigued after one minute of strenuous activity (including combat).
===Flayed Back===
===Flayed Back===
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-1 penalty to attack rolls, -1 to Reflex saves, halve all loads, -4 penalty to Climb, Escape Artist, Jump, Perform (dance), Ride, Swim and Tumble checks.
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-1 penalty to attack rolls, -1 to Reflex saves, halve all loads, 25% chance of spell failure for spells with a somatic component, -4 penalty to Climb, Escape Artist, Jump, Perform (dance), Ride, Swim and Tumble checks.
===Missing Arm===
===Missing Arm===
Only have one hand available to hold and manipulate items, -4 penalty to all grapple checks, -4 penalty to Climb, Craft, Disable Device, Escape Artist, Open Lock, Sleight of Hand, Swim and Tumble checks.
Only have one hand available to hold and manipulate items, -4 penalty to all grapple checks, -4 penalty to Climb, Craft, Disable Device, Escape Artist, Open Lock, Sleight of Hand, Swim and Tumble checks.
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===One Eye===
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-2 penalty to all attack rolls, halve all ranged weapon ranges, all nonadjacent enemies have 20% concealment. -4 penalty to search, spot, disable device, appraise and sense motive. Always count as flanked.
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===Overtaxed===
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Cumulative -1 penalty to saving throws for each saving throw made today, all critical threats against you automatically confirm, -2 penalty to skill checks.
===Ruined Leg===
===Ruined Leg===
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===Shattered Larynx===
===Shattered Larynx===
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Unable to speak above a whisper, automatically fail Perform (sing) and Perform (oratory) checks, 25% chance of spell failure for spells with a verbal component, -4 penalty to Bluff, Diplomacy, Disguise (for voice purposes), Gather Information and Intimidate.
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Unable to speak above a whisper, automatically fail Perform (sing) and Perform (oratory) checks, 25% chance of spell failure for spells with a verbal component, -4 penalty to Bluff, Diplomacy, Disguise (for voice purposes), Gather Information and Intimidate. You take 50% more damage from bludgeoning attacks.
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===Tainted Bowel===
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-2 penalty to Fortitude saves, -4 penalty against diseases and poisons, -4 penalty to Balance, Climb, Gather Information, Move Silently, Ride, Survival, Swim and Tumble checks. If an effect would cause you to become sickened, you are instead nauseated and must make a Fortitude save at the DC of the originating effect each round to revert to being merely sickened.
==Fighter==
==Fighter==

Current revision as of 23:55, 20 June 2011

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