Afro's sandbox

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(Fighter Variant: Veteran)
(Fighter Variant: Veteran)
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A veteran gains Improved Initiative as a bonus feat at 2nd level.
A veteran gains Improved Initiative as a bonus feat at 2nd level.
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''Battle Paradigm (Ex)''
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'''Battle Paradigm (Ex)'''
Veterans recall their formative battles and channel those memories into their present-day encounters. At 5th level and every five levels thereafter, the veteran chooses a battle paradigm from those listed below. Each time a situation of risk arises, such that the veteran needs to roll initiative, he selects one of his available paradigms, which lasts for one round per class level or until the situation (normally a combat encounter) is ended.
Veterans recall their formative battles and channel those memories into their present-day encounters. At 5th level and every five levels thereafter, the veteran chooses a battle paradigm from those listed below. Each time a situation of risk arises, such that the veteran needs to roll initiative, he selects one of his available paradigms, which lasts for one round per class level or until the situation (normally a combat encounter) is ended.
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:''Combat Vigor:'' The veteran gains Fast Healing 3. This increases to Fast Healing 4 at 10th level and to Fast Healing 5 at 15th.
:''Combat Vigor:'' The veteran gains Fast Healing 3. This increases to Fast Healing 4 at 10th level and to Fast Healing 5 at 15th.
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:''Fighting Will:'' The veteran gets a +2 bonus to Will saves and can make two rerolls per battle. This increases to a +4 bonus and three rerolls at 10th level and to a +6 bonus and four rerolls at 15th level. These rerolls can be used for any check, but must be declared after seeing the result of the die roll but before knowing the outcome. If a reroll is used, the new roll must be taken, even if it is worse than the original roll.
:''Hypervigilance:'' The veteran gets a +2 bonus to initiative and Reflex saves, and a +2 dodge bonus to AC. These bonuses increase to +4 at 10th level and +6 at 15th.
:''Hypervigilance:'' The veteran gets a +2 bonus to initiative and Reflex saves, and a +2 dodge bonus to AC. These bonuses increase to +4 at 10th level and +6 at 15th.
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:''Overwhelm:'' The veteran adds 3d6 damage to his attacks. This increases to 6d6 damage at 10th level and to 9d6 damage at 15th level.
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:''Resilient Assault:'' The veteran gets a +2 bonus to Fortitude saves and DR 2/-. This increases to a +4 bonus and Dr 4/- at 10th level and to a +6 bonus and DR 6/- at 15th.
:''Resilient Assault:'' The veteran gets a +2 bonus to Fortitude saves and DR 2/-. This increases to a +4 bonus and Dr 4/- at 10th level and to a +6 bonus and DR 6/- at 15th.
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:''Steady Strike:'' The veteran gets a +2 bonus to attack rolls. This increases to a +4 bonus at 10th level and to a +6 bonus at 15th.
'''Sharper Edge'''<br>
'''Sharper Edge'''<br>

Revision as of 03:07, 13 February 2011

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