Afro's sandbox

From Fax Encyclopedicus

Jump to: navigation, search
Line 93: Line 93:
Each veteran has survived some deadly ordeal and gained specific insight into how to contend with the experience. The skills acquired in this trial stay with the veteran for the rest of his career, and improve with time. At 1st level, a veteran selects a single profile, which cannot be changed later.
Each veteran has survived some deadly ordeal and gained specific insight into how to contend with the experience. The skills acquired in this trial stay with the veteran for the rest of his career, and improve with time. At 1st level, a veteran selects a single profile, which cannot be changed later.
-
''Survivor of Sorcery:'' The veteran has contended with a magic-user in the past and come out of it with a better appreciation for the powers they wield, and how to endure. A veteran with this profile has spell resistance equal to 10 plus his class level.
+
:''Survivor of Sorcery:'' The veteran has contended with a magic-user in the past and come out of it with a better appreciation for the powers they wield, and how to endure. A veteran with this profile has spell resistance equal to 10 plus his class level.
'''Improved Initiative'''<br>
'''Improved Initiative'''<br>
Line 101: Line 101:
Veterans recall their formative battles and channel those memories into their present-day encounters. At 5th level and every five levels thereafter, the veteran chooses a battle paradigm from those listed below. Each time a situation of risk arises, such that the veteran needs to roll initiative, he selects one of his available paradigms, which lasts for one round per class level or until the situation (normally a combat encounter) is ended.
Veterans recall their formative battles and channel those memories into their present-day encounters. At 5th level and every five levels thereafter, the veteran chooses a battle paradigm from those listed below. Each time a situation of risk arises, such that the veteran needs to roll initiative, he selects one of his available paradigms, which lasts for one round per class level or until the situation (normally a combat encounter) is ended.
-
''Combat Vigor:'' The veteran gains Fast Healing 3. This increases to Fast Healing 4 at 10th level and to Fast Healing 5 at 15th.
+
:''Combat Vigor:'' The veteran gains Fast Healing 3. This increases to Fast Healing 4 at 10th level and to Fast Healing 5 at 15th.
'''Sharper Edge'''<br>
'''Sharper Edge'''<br>

Revision as of 23:55, 12 February 2011

Personal tools
Google AdSense