Afro's sandbox

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(Fighter Variant: Soldier)
(Fighter Variant: Soldier)
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''Withstand (Ex)'' A soldier of 7th level or higher who is affected by one of the following status conditions may expend a duty point to negate said condition: [I]Confused[/I], cowering, dazed, exhausted, [I]fascinated[/I], frightened, nauseated, panicked, paralyzed, petrified, stunned, turned, unconscious (when due to an external effect). A previously nauseated soldier becomes sickened instead; a previously panicked soldier becomes frightened, while a previously frightened soldier becomes shaken. No action is required for this expenditure.
''Withstand (Ex)'' A soldier of 7th level or higher who is affected by one of the following status conditions may expend a duty point to negate said condition: [I]Confused[/I], cowering, dazed, exhausted, [I]fascinated[/I], frightened, nauseated, panicked, paralyzed, petrified, stunned, turned, unconscious (when due to an external effect). A previously nauseated soldier becomes sickened instead; a previously panicked soldier becomes frightened, while a previously frightened soldier becomes shaken. No action is required for this expenditure.
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''Hustle (Ex)'' A soldier of 11th level or higher may expend a duty point to take an additional move, swift or immediate action this round. No action is required for this expenditure. Hustle may be used only once each round, but may be used in the same round as Persist.
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''Hustle (Ex)'' A soldier of 9th level or higher may expend a duty point to take an additional move, swift or immediate action this round. No action is required for this expenditure. Hustle may be used only once each round, but may be used in the same round as Persist.
''Persist (Ex)'' A soldier of 11th level or higher may expend two duty points to take an additional standard action this round. No action is required for this expenditure.
''Persist (Ex)'' A soldier of 11th level or higher may expend two duty points to take an additional standard action this round. No action is required for this expenditure.
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'''Unit Combatant'''<br>
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'''Phalanx (Ex)'''<br>
A soldier who is adjacent to one ally gets a +1 bonus to attack and damage rolls. A soldier who is adjacent to two or more allies gets a +2 bonus to attack and damage rolls. When attacking a foe who is not adjacent to any other foe, these bonuses double.
A soldier who is adjacent to one ally gets a +1 bonus to attack and damage rolls. A soldier who is adjacent to two or more allies gets a +2 bonus to attack and damage rolls. When attacking a foe who is not adjacent to any other foe, these bonuses double.
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'''Unity (Ex)'''<br>
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At third level, a soldier bands together with nearby allies for defense and support. Allies adjacent to the soldier get a +1 bonus to AC and saving throws, which stacks with the bonus from other soldiers' Unity abilities to a maximum of +4 total.

Revision as of 20:30, 6 February 2011

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