Afro's sandbox

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(Fighter Variant: Soldier)
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'''Class Skills'''<br>
'''Class Skills'''<br>
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Add Concentration, Knowledge (local), Listen and Spot to the soldier's list of class skills. Eliminate Craft from the soldier's list of class skills. The soldier gains skill points per level equal to 4 + Int modifier (and has this number x4 at 1st level).  
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Add Concentration, Knowledge (local), Listen, Sense Motive and Spot to the soldier's list of class skills. The soldier gains skill points per level equal to 4 + Int modifier (and has this number x4 at 1st level).  
'''Class Features'''<br>
'''Class Features'''<br>
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'''Weapon and Armor Proficiency'''<br>
'''Weapon and Armor Proficiency'''<br>
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Soldiers are proficient with simple weapons and with all armor (heavy, medium, and light) and shields (including tower shields). They are proficient with all light martial weapons, and two other martial weapons chosen from the following list: battleaxe, composite longbow, falchion, flail, heavy flail, lance, longbow, longsword, ranseur, scimtar, trident, warhammer.
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Soldiers are proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).  
'''Bonus Feats'''<br>
'''Bonus Feats'''<br>
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'''Soldier's Duty'''<br>
'''Soldier's Duty'''<br>
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A soldier has a pool of duty points equal to half his class level, rounded down, plus his Wisdom bonus if any (minimum 1). His duty points refresh after eight hours' rest. Mind-affecting powers or deliberate dereliction of duty prevent the expenditure of duty points.
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A soldier has a pool of duty points equal to half his class level, rounded down, plus his Intelligence bonus if any (minimum 1). His duty points refresh after eight hours' rest.  
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''I Still Endure (Ex)'' The soldier may expend any number of duty points as an immediate action to heal himself of 1d8 points of damage per point expended.
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''Rally (Ex)'' The soldier may expend any number of duty points as an immediate action to heal himself of 1d8 points of damage per point expended.
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''I Cannot Fail (Ex)'' A soldier of 3rd level or higher may expend a duty point to reroll a missed attack. No action is required for this expenditure.
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''Strive (Ex)'' A soldier of 3rd level or higher may expend a duty point to reroll an attack after determining if the result was a success or a failure. He may only attempt one such reroll per attack. No action is required for this expenditure.
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''I Must Succeed (Ex)'' A soldier of 5th level or higher may expend a duty point to reroll a failed saving throw.  
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''Reassess (Ex)'' A soldier of 5th level or higher may expend a duty point to reroll a failed saving throw.  
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''I Shall Not Falter (Ex)'' A soldier of 7th level or higher who is affected by one of the following status conditions automatically expends a duty point to negate said condition: [I]Confused[/I], cowering, dazed, exhausted, [I]fascinated[/I], frightened, nauseated, panicked, paralyzed, petrified, stunned, turned, unconscious (when due to an external effect). A previously nauseated soldier becomes sickened instead; a previously panicked soldier becomes frightened, while a previously frightened soldier becomes shaken.
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''Withstand (Ex)'' A soldier of 7th level or higher who is affected by one of the following status conditions may expend a duty point to negate said condition: [I]Confused[/I], cowering, dazed, exhausted, [I]fascinated[/I], frightened, nauseated, panicked, paralyzed, petrified, stunned, turned, unconscious (when due to an external effect). A previously nauseated soldier becomes sickened instead; a previously panicked soldier becomes frightened, while a previously frightened soldier becomes shaken. No action is required for this expenditure.
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''I Am Not Finished (Ex)'' A soldier of 9th level or higher may expend two duty points to take an additional standard action this round. No action is required for this expenditure.
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''Hustle (Ex)'' A soldier of 11th level or higher may expend a duty point to take an additional move, swift or immediate action this round. No action is required for this expenditure. Hustle may be used only once each round, but may be used in the same round as Persist.
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''I Can Strive Further (Ex)'' A soldier of 11th level or higher may expend a duty point to take an additional move, swift or immediate action this round. No action is required for this expenditure. I Can Strive Further may be used only once each round, but may be used in the same round as I Am Not Finished.
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''Persist (Ex)'' A soldier of 11th level or higher may expend two duty points to take an additional standard action this round. No action is required for this expenditure.
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'''Parochial'''<br>
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'''Unit Combatant'''<br>
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A soldier suffers a -4 penalty to Intimidate and Knowledge (local) checks made outside of his own state or that of his employer.
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A soldier who is adjacent to one ally gets a +1 bonus to attack and damage rolls. A soldier who is adjacent to two or more allies gets a +2 bonus to attack and damage rolls. When attacking a foe who is not adjacent to any other foe, these bonuses double.

Revision as of 18:15, 6 February 2011

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