Afro's sandbox
From Fax Encyclopedicus
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- | == | + | ==Fighter Variant: Soldier== |
- | + | The soldier is a professional armsman in service to a cause to which he is loyal, whatever his reasons may be. Though his duty gives him greater strength of will, his commitment and regimented training deprive him of the flexibility of developing his own combat style. | |
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- | + | '''Hit Die'''<br> | |
+ | The soldier uses a d12 for his Hit Die (and has hit points at 1st level equal to 12 + Con modifier). | ||
- | + | '''Base Save Bonuses'''<br> | |
+ | A soldier has good Fortitude and Will saves, but has poor Reflex saves. | ||
- | + | '''Class Skills'''<br> | |
+ | Add Concentration, Knowledge (local), Listen and Spot to the soldier's list of class skills. Eliminate Craft from the soldier's list of class skills. The soldier gains skill points per level equal to 4 + Int modifier (and has this number x4 at 1st level). | ||
- | + | '''Class Features'''<br> | |
+ | The soldier has all the standard fighter class features, except as noted below. | ||
- | + | '''Weapon and Armor Proficiency'''<br> | |
+ | Soldiers are proficient with simple weapons and with all armor (heavy, medium, and light) and shields (including tower shields). They are proficient with all light martial weapons, and two other martial weapons chosen from the following list: battleaxe, composite longbow, falchion, flail, heavy flail, lance, longbow, longsword, ranseur, scimtar, trident, warhammer. | ||
- | + | '''Bonus Feats'''<br> | |
+ | A soldier doesn't gain the normal fighter bonus feats at 1st level, 6th level, 12th level or 18th level. | ||
- | + | '''Professional Training'''<br> | |
+ | A soldier gains specific bonus feats at set levels: Alertness and Weapon Focus at 1st level; Improved Initiative at 2nd level; Persuasive and Weapon Specialization at 4th level; and Investigator and Iron Will at 6th level. | ||
- | + | '''Soldier's Duty'''<br> | |
+ | A soldier has a pool of duty points equal to half his class level, rounded down, plus his Wisdom bonus if any (minimum 1). His duty points refresh after eight hours' rest. Mind-affecting powers or deliberate dereliction of duty prevent the expenditure of duty points. | ||
- | + | ''I Still Endure (Ex)'' The soldier may expend any number of duty points as an immediate action to heal himself of 1d8 points of damage per point expended. | |
- | + | ''I Cannot Fail (Ex)'' A soldier of 3rd level or higher may expend a duty point to reroll a missed attack. This expenditure is considered part of the attack action. | |
- | + | ''I Must Succeed (Ex)'' A soldier of 5th level or higher may expend a duty point to reroll a failed saving throw. No action is required for this expenditure. | |
- | + | ''I Shall Not Falter (Ex)'' A soldier of 7th level or higher who is affected by one of the following status conditions automatically expends a duty point to negate said condition: [I]Confused[/I], cowering, dazed, exhausted, [I]fascinated[/I], frightened, nauseated, panicked, paralyzed, petrified, stunned, turned, unconscious (when due to an external effect). A previously nauseated soldier becomes sickened instead; a previously panicked soldier becomes frightened, while a previously frightened soldier becomes shaken. | |
- | + | ''I Am Not Finished (Ex)'' A soldier of 9th level or higher may expend two duty points to take an additional standard action this round. No action is required for this expenditure. | |
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- | ''' | + | ''I Can Strive Further (Ex)'' A soldier of 11th level or higher may expend a duty point to take an additional move, swift or immediate action this round. No action is required for this expenditure. I Can Strive Further may be used only once each round, but may be used in the same round as I Am Not Finished. |
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+ | '''Parochial'''<br> | ||
+ | A soldier suffers a -4 penalty to Intimidate and Knowledge (local) checks made outside of his own state or that of his employer. |