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Variants! ==Fighter== ===Fighter Variant: Soldier=== The soldier is a professional armsman in service to a cause to which he is loyal, whatever his reasons may be. Though his duty gives him greater strength of will, his commitment and regimented training deprive him of the flexibility of developing his own combat style. '''Hit Die'''<br> The soldier uses a d12 for his Hit Die (and has hit points at 1st level equal to 12 + Con modifier). '''Base Save Bonuses'''<br> A soldier has good Fortitude and Will saves, but has poor Reflex saves. '''Class Skills'''<br> Add Concentration, Knowledge (local), Listen, Sense Motive and Spot to the soldier's list of class skills. The soldier gains skill points per level equal to 4 + Int modifier (and has this number x4 at 1st level). '''Class Features'''<br> The soldier has all the standard fighter class features, except as noted below. '''Weapon and Armor Proficiency'''<br> Soldiers are proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (excluding tower shields). '''Bonus Feats'''<br> A soldier doesn't gain the normal fighter bonus feats at 1st level, 6th level, 12th level or 18th level. '''Professional Training'''<br> A soldier gains specific bonus feats at set levels: Alertness and Weapon Focus at 1st level; Improved Initiative at 2nd level; Persuasive and Weapon Specialization at 4th level; and Investigator and Iron Will at 6th level. '''Soldier's Duty'''<br> A soldier has a pool of duty points equal to half his class level, rounded down, plus his Intelligence bonus if any (minimum 1). His duty points refresh after eight hours' rest. ''Rally (Ex)'' The soldier may expend any number of duty points as an immediate action to heal himself of 1d8 points of damage per point expended. ''Strive (Ex)'' A soldier of 3rd level or higher may expend a duty point to reroll an attack after determining if the result was a success or a failure. He may only attempt one such reroll per attack. No action is required for this expenditure. ''Reassess (Ex)'' A soldier of 5th level or higher may expend a duty point to reroll a failed saving throw. ''Withstand (Ex)'' A soldier of 7th level or higher who is affected by one of the following status conditions may expend a duty point to negate said condition: [I]Confused[/I], cowering, dazed, exhausted, [I]fascinated[/I], frightened, nauseated, panicked, paralyzed, petrified, stunned, turned, unconscious (when due to an external effect). A previously nauseated soldier becomes sickened instead; a previously panicked soldier becomes frightened, while a previously frightened soldier becomes shaken. No action is required for this expenditure. ''Hustle (Ex)'' A soldier of 9th level or higher may expend a duty point to take an additional move, swift or immediate action this round. No action is required for this expenditure. Hustle may be used only once each round, but may be used in the same round as Persist. ''Persist (Ex)'' A soldier of 11th level or higher may expend two duty points to take an additional standard action this round. No action is required for this expenditure. '''Phalanx (Ex)'''<br> A soldier who is adjacent to one ally gets a +1 bonus to attack and damage rolls. A soldier who is adjacent to two or more allies gets a +2 bonus to attack and damage rolls. When attacking a foe who is not adjacent to any other foe, these bonuses double. '''Unity (Ex)'''<br> At third level, a soldier bands together with nearby allies for defense and support. Allies adjacent to the soldier get a +1 bonus to AC and saving throws, which stacks with the bonus from other soldiers' Unity abilities to a maximum of +4 total. ===Fighter Variant: Style Master=== The style master is a disciple of the arts of battle, who has delved into the intricacies of his combat style and mastered the ways of his chosen weapon. Though his drive and focus show his excellence in his chosen form, he is less flexible than his martial peers in breadth of study. '''Class Features'''<br> The style master has all the standard fighter class features, except as noted below. '''Bonus Feats'''<br> A style master doesn't gain the normal fighter bonus feats at 1st level, 6th level, 12th level or 18th level. '''Combat Form'''<br> At 1st level, the style master selects a Style feat from those listed below, and gets Weapon Focus as a bonus feat, choosing a weapon that would qualify for that Style feat. At 2nd level, the style master receives a bonus feat corresponding to his chosen Style feat, as shown on the table below. At 3rd level, the style master gains his chosen Style feat as a bonus feat, and at 4th level he receives Weapon Specialization with the weapon chosen earlier. ===Fighter Variant: Veteran=== ==Paladin== ==Ranger==
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