Adept

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Requirements: Apprentice (Adept) class ability, Knowledge (Arcana) 2 ranks, Spellcraft 2 ranks

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spellcasting
1st +0 +0 +0 +0 - 2/2/-/-/-/-
2nd +0 +0 +0 +0 - 3/2/-/-/-/-
3rd +0 +1 +1 +1 - 3/2/1/-/-/-
4th +0 +1 +1 +1 Journeyman (Adept) 3/2/2/-/-/-
5th +0 +1 +1 +1 - 4/2/2/-/-/-
6th +0 +2 +2 +2 - 4/3/2/-/-/-
7th +0 +2 +2 +2 - 4/3/3/-/-/-
8th +0 +2 +2 +2 Master (Adept) 4/3/3/1/-/-
9th +0 +3 +3 +3 - 4/3/3/2/1/-
10th +0 +3 +3 +3 - 4/3/3/2/1/1

Class Skills (2 + Int): Concentration, Knowledge (Arcana), Knowledge (Local), Profession, Spellcraft

Spells: An adept casts spells from the sorceror/wizard spell list and uses Intelligence as his primary casting statistic. He casts spells with preparation, and only learns new spells upon leveling up. The "spells" column on the table serves for both spells known and spells per day.

An adept does not receive bonus spells per day for a high Intelligence score.

Journeyman: A journeyman adept receives a +1 bonus on Knowledge (Arcana), Profession (Mage), and Spellcraft checks.

Master: A master adept receives an additional +1 bonus on Knowledge (Arcana), Profession (Mage), and Spellcraft checks.

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