Ad20r:Tags:Nerf

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(Created page with '=== Achilles Heel === :''Gain'': 2 character points :''Effect'': The character is weak to a particular, relatively rare form of attack - this type deals double damage to the cha…')
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* (4 points) The attack form is common. (Bludgeoning, Slashing, or Piercing damage)
* (4 points) The attack form is common. (Bludgeoning, Slashing, or Piercing damage)
* (4 points) The weakness is ''severe'' - the damage is tripled instead of doubled.
* (4 points) The weakness is ''severe'' - the damage is tripled instead of doubled.
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=== Backlash ===
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:''Gain'': X Character points
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:''Effect'': Select one Buff Tag that this modifies. That tag must involve some kind of skill check, save, or similar. If the character fails the check by 6 or more, or rolls a natural 1, then something bad happens to them. The GM declares how many points this attribute is worth, based on the severity of the bad stuff.
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: This tag cannot provide more than half the character point cost of the Buff Tag it is matched to.
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:''Modifiers'':
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* (Double points) The bad thing happens if the character fails the check by 3 or more.
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* (Triple points) The bad things happens if the character fails ''at all''.
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=== Bane ===
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:''Gain'': 2 Character Points
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:''Effect'': A specific thing that would normally not harm a human harms the character significantly - a fire elemental might suffer this if exposed to water, while a traditional Vampire suffers this from sunlight ''and'' crucifixes. The default source should be common and nontrivial to avoid for the subject. This attribute is good for representing severe allergies.
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:When the bane object touches the character, they take 1d6 points of damage. If the touch need be only indirect (sunlight or a noise, for example), the bane only deals 1d3 points of damage instead. If the source is less common (such as a holy symbol, Buddhist scripture, or rare element), then the damage is doubled - if extremely rare (such as a specific Artifact), it is tripled or quadrupled.
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:''Modifiers'':
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* (-2 points) The bane must be INGESTED to deal damage.
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* (2 points) Increase the damage die one size.
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* (4 points) Add one damage die of the relevant size.
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* (0 points) The bane need not directly touch the subject - it deals two die-sizes less damage, but takes effect upon mere presence. (Sunlight, hearing a specific noise, or sanctified ground are good examples of triggers for this.) Continued presence of the band deals the same damage per round.
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* (-1 points) The bane is indirect, but deals full damage on initial exposure and no persistent damage.
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* (Variable) The bane has other effects on the victim besides damage. GM's fiat.
=== Charge Time ===
=== Charge Time ===
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:''Effect'': Select one Buff Tag that this modifies. A character with this Defect cannot use the selected tag whenever desired because it requires a short time to activate. Once activation has started, only the character can stop it from becoming active when the appropriate time is up. This could represent a physical change that is not instantaneous, the collection of spiritual energies to perform a task, a device that takes time to “power up,” or an Attribute that only works when the character is mentally prepared.
:''Effect'': Select one Buff Tag that this modifies. A character with this Defect cannot use the selected tag whenever desired because it requires a short time to activate. Once activation has started, only the character can stop it from becoming active when the appropriate time is up. This could represent a physical change that is not instantaneous, the collection of spiritual energies to perform a task, a device that takes time to “power up,” or an Attribute that only works when the character is mentally prepared.
:At default, this attribute makes the matched Tag require one full-round action to initiate. Charging can be initiated as a free action, and does not require any actions afterwards.
:At default, this attribute makes the matched Tag require one full-round action to initiate. Charging can be initiated as a free action, and does not require any actions afterwards.
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:This attribute cannot provide more than half the character point cost of the Buff Tag it is matched to.
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:This tag cannot provide more than half the character point cost of the Buff Tag it is matched to.
:''Modifiers'':
:''Modifiers'':
* (1 points) The charge requires some concentration to maintain - the character must use a swift action each round of charging to keep the charge going. (A "charge can be interrupted" modifier must also be selected.)
* (1 points) The charge requires some concentration to maintain - the character must use a swift action each round of charging to keep the charge going. (A "charge can be interrupted" modifier must also be selected.)

Revision as of 21:52, 5 March 2011

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