Ad20r:Tags:Nerf
From Fax Encyclopedicus
(Created page with '=== Achilles Heel === :''Gain'': 2 character points :''Effect'': The character is weak to a particular, relatively rare form of attack - this type deals double damage to the cha…') |
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* (4 points) The attack form is common. (Bludgeoning, Slashing, or Piercing damage) | * (4 points) The attack form is common. (Bludgeoning, Slashing, or Piercing damage) | ||
* (4 points) The weakness is ''severe'' - the damage is tripled instead of doubled. | * (4 points) The weakness is ''severe'' - the damage is tripled instead of doubled. | ||
+ | |||
+ | === Backlash === | ||
+ | |||
+ | :''Gain'': X Character points | ||
+ | :''Effect'': Select one Buff Tag that this modifies. That tag must involve some kind of skill check, save, or similar. If the character fails the check by 6 or more, or rolls a natural 1, then something bad happens to them. The GM declares how many points this attribute is worth, based on the severity of the bad stuff. | ||
+ | : This tag cannot provide more than half the character point cost of the Buff Tag it is matched to. | ||
+ | :''Modifiers'': | ||
+ | * (Double points) The bad thing happens if the character fails the check by 3 or more. | ||
+ | * (Triple points) The bad things happens if the character fails ''at all''. | ||
+ | |||
+ | === Bane === | ||
+ | |||
+ | :''Gain'': 2 Character Points | ||
+ | :''Effect'': A specific thing that would normally not harm a human harms the character significantly - a fire elemental might suffer this if exposed to water, while a traditional Vampire suffers this from sunlight ''and'' crucifixes. The default source should be common and nontrivial to avoid for the subject. This attribute is good for representing severe allergies. | ||
+ | :When the bane object touches the character, they take 1d6 points of damage. If the touch need be only indirect (sunlight or a noise, for example), the bane only deals 1d3 points of damage instead. If the source is less common (such as a holy symbol, Buddhist scripture, or rare element), then the damage is doubled - if extremely rare (such as a specific Artifact), it is tripled or quadrupled. | ||
+ | :''Modifiers'': | ||
+ | * (-2 points) The bane must be INGESTED to deal damage. | ||
+ | * (2 points) Increase the damage die one size. | ||
+ | * (4 points) Add one damage die of the relevant size. | ||
+ | * (0 points) The bane need not directly touch the subject - it deals two die-sizes less damage, but takes effect upon mere presence. (Sunlight, hearing a specific noise, or sanctified ground are good examples of triggers for this.) Continued presence of the band deals the same damage per round. | ||
+ | * (-1 points) The bane is indirect, but deals full damage on initial exposure and no persistent damage. | ||
+ | * (Variable) The bane has other effects on the victim besides damage. GM's fiat. | ||
=== Charge Time === | === Charge Time === | ||
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:''Effect'': Select one Buff Tag that this modifies. A character with this Defect cannot use the selected tag whenever desired because it requires a short time to activate. Once activation has started, only the character can stop it from becoming active when the appropriate time is up. This could represent a physical change that is not instantaneous, the collection of spiritual energies to perform a task, a device that takes time to “power up,” or an Attribute that only works when the character is mentally prepared. | :''Effect'': Select one Buff Tag that this modifies. A character with this Defect cannot use the selected tag whenever desired because it requires a short time to activate. Once activation has started, only the character can stop it from becoming active when the appropriate time is up. This could represent a physical change that is not instantaneous, the collection of spiritual energies to perform a task, a device that takes time to “power up,” or an Attribute that only works when the character is mentally prepared. | ||
:At default, this attribute makes the matched Tag require one full-round action to initiate. Charging can be initiated as a free action, and does not require any actions afterwards. | :At default, this attribute makes the matched Tag require one full-round action to initiate. Charging can be initiated as a free action, and does not require any actions afterwards. | ||
- | :This | + | :This tag cannot provide more than half the character point cost of the Buff Tag it is matched to. |
:''Modifiers'': | :''Modifiers'': | ||
* (1 points) The charge requires some concentration to maintain - the character must use a swift action each round of charging to keep the charge going. (A "charge can be interrupted" modifier must also be selected.) | * (1 points) The charge requires some concentration to maintain - the character must use a swift action each round of charging to keep the charge going. (A "charge can be interrupted" modifier must also be selected.) |