Ad20r:Tags:Buff M-Z

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:''Cost'': 1 character point
:''Cost'': 1 character point
:''Benefit'': The character is adapted to better handle smoke, smog, and the like. It never needs to make saves against Smoke effects.
:''Benefit'': The character is adapted to better handle smoke, smog, and the like. It never needs to make saves against Smoke effects.
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=== Swarm ===
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:''Cost'': 6 points
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:''Benefit'': The character can transform into a swarm of small creatures, like bats, rats, or the like. The details must be crafted as the attribute is taken. The user transforms into three of the creature per HP. Most special abilities cannot be used while in Swarm form.
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:The swarm can attack with the BA of its user, inflicting one damage per ten creatures in the swarm. A swarm can be attacked as usual, but the critters don't die easily - effective damage against the character's true HP is reduced to one-quarter, except for Area effect attacks.
== T ==
== T ==
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== W ==
== W ==
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=== Warding ===
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:''Cost'': 2 points
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:''Benefit'': The character knows how to create wards on doors, windows, or the like to protect against one type of supernatural being (such as Undead, Evil Outsider, or the like) - the affected beings can only pass through the ward by passing a DC 15 Will save and ''then'' taking 1d12 damage of an appropriate type (Holy being common) as the ward burns.
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:These wards can also be weaponized - stuck on an appropriate creature to deal 1d6 damage/round as long as it's stuck.
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:Further, they are useful against possession or Mind Control by supernatural entities - sticking it on an affected person gives them a chance to break free at a +4 bonus.
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:Exactly how these wards are created is variable - talk with the GM.
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:''Modifiers'':
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* (2 points, repeatable) The Ward is more powerful - raise the DC of the Will save by 3, and add 1d4 damage, both to a pass-through and to it's weapon use. Using it against possession/mind control grants an additional +2 bonus.
=== Water Walk ===
=== Water Walk ===

Revision as of 04:34, 23 August 2010

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