Ad20r:Tags:Buff M-Z
From Fax Encyclopedicus
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:''Modifiers'': | :''Modifiers'': | ||
* (-4 to -8 points, GM's Discretion) This damage only applies to one general class of weapons - i.e. you only do the increased damage while using a sword, or only with a specific group of magic (Evocation or Fire for example). | * (-4 to -8 points, GM's Discretion) This damage only applies to one general class of weapons - i.e. you only do the increased damage while using a sword, or only with a specific group of magic (Evocation or Fire for example). | ||
- | |||
=== Mechanical Genius === | === Mechanical Genius === | ||
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== R == | == R == | ||
+ | |||
+ | === Regeneration === | ||
+ | |||
+ | :''Cost'': 4 points | ||
+ | :''Benefit'': The character can recover from damage ''ludicrously'' faster than a normal human - recovering one hit point every minute. | ||
+ | :''Modifiers'': | ||
+ | * (8 points) One HP every round. | ||
+ | * (4 points, must have taken the previous modifier, repeatable) +1 HP each round. | ||
+ | |||
+ | === Reincarnation === | ||
+ | |||
+ | :''Cost'': 6 points | ||
+ | :''Benefit'': Death is not the end for a reincarnating character - they somehow survive, and can be restored to full life. Maybe they're a robot whose memory can be copied, or a demon that can return from the Abyss after some time... Either way, they're a major problem. | ||
+ | : This Reincarnation, however, is preventable in some way (even if that way is rather complex, like a special ritual), and takes a few weeks to complete. | ||
+ | :''Modifiers'': | ||
+ | * (-2 points) The reincarnation is rather easy to prevent (burning the corpse, for example). | ||
+ | * (+2 points) The reincarnation is especially hard to prevent (the ritual that can seal the character's spirit is exceptionally obscure). | ||
+ | * (4 points, repeatable) The reincarnation is faster, settling in (go up a step for each repetition: | ||
+ | ** A few days. | ||
+ | ** 24 hours. | ||
+ | ** A few hours. | ||
+ | ** One hour | ||
+ | ** A few minutes | ||
+ | ** A few rounds | ||
== S == | == S == | ||
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:''Cost'': 3 points | :''Cost'': 3 points | ||
:''Benefit'': Gain the Scent ability. Simple enough right? | :''Benefit'': Gain the Scent ability. Simple enough right? | ||
+ | |||
+ | === Second Wind === | ||
+ | |||
+ | :''Cost'': 2 points | ||
+ | :''Benefit'': The character, under certain conditions, can gain a second wind, immediately recovering 5 HP. This can only occur once per power. Gaining the second wind requires a standard and move action. | ||
+ | :''Modifiers'': | ||
+ | * (1 point, repeatable) +3 HP from the second wind. | ||
=== Skill Training === | === Skill Training === | ||
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:''Modifiers'': | :''Modifiers'': | ||
* (2 points) The effect only prevents sound from entering or leaving the zone, and isn't a true zone of silence. | * (2 points) The effect only prevents sound from entering or leaving the zone, and isn't a true zone of silence. | ||
+ | |||
+ | === Sixth Sense === | ||
+ | |||
+ | :''Cost'': 2 points | ||
+ | :''Benefit'': The character has a sense for detecting things under unusual contexts. When taking this attribute, the character specifies a category of phenomona (with GM OK!). When something related to that sense is close, the GM can have the character roll a Wisdom check to notice it - making it easier if the source is strong. A character who concentrates after detecting a source can get some information about it, much like the ''detect evil'' or ''detect magic'' spells. | ||
+ | :''Modifiers'': | ||
+ | * (3 points) The detection is constant, similar in nature to a spell like ''detect evil''. | ||
+ | |||
+ | === Size Change === | ||
+ | |||
+ | :''Cost'': 12 points | ||
+ | :''Benefit'': The character is, by some means, able to shift in size - able to shift themselves (gear and all) up or down one size increment (i.e. from Medium to Small or Large.) | ||
+ | :''Modifiers'': | ||
+ | * (-4 points) They can't shrink, only grow. | ||
+ | * (-6 points) They can't grow, only shrink. | ||
+ | * (4 points, repeatable) They can shrink one size further than they otherwise could, down to a limit of Fine. | ||
+ | * (6 points, repeatable) They can grow one size further than they otherwise could, up to a limit of Colossal. | ||
+ | |||
=== Smoke Adaptation === | === Smoke Adaptation === |