Ad20r:Tags:Buff M-Z

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:''Modifiers'':
:''Modifiers'':
* (-4 to -8 points, GM's Discretion) This damage only applies to one general class of weapons - i.e. you only do the increased damage while using a sword, or only with a specific group of magic (Evocation or Fire for example).
* (-4 to -8 points, GM's Discretion) This damage only applies to one general class of weapons - i.e. you only do the increased damage while using a sword, or only with a specific group of magic (Evocation or Fire for example).
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=== Mechanical Genius ===
=== Mechanical Genius ===
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== R ==
== R ==
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=== Regeneration ===
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:''Cost'': 4 points
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:''Benefit'': The character can recover from damage ''ludicrously'' faster than a normal human - recovering one hit point every minute.
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:''Modifiers'':
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* (8 points) One HP every round.
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* (4 points, must have taken the previous modifier, repeatable) +1 HP each round.
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=== Reincarnation ===
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:''Cost'': 6 points
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:''Benefit'': Death is not the end for a reincarnating character - they somehow survive, and can be restored to full life. Maybe they're a robot whose memory can be copied, or a demon that can return from the Abyss after some time... Either way, they're a major problem.
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: This Reincarnation, however, is preventable in some way (even if that way is rather complex, like a special ritual), and takes a few weeks to complete.
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:''Modifiers'':
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* (-2 points) The reincarnation is rather easy to prevent (burning the corpse, for example).
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* (+2 points) The reincarnation is especially hard to prevent (the ritual that can seal the character's spirit is exceptionally obscure).
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* (4 points, repeatable) The reincarnation is faster, settling in (go up a step for each repetition:
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** A few days.
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** 24 hours.
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** A few hours.
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** One hour
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** A few minutes
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** A few rounds
== S ==
== S ==
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:''Cost'': 3 points
:''Cost'': 3 points
:''Benefit'': Gain the Scent ability. Simple enough right?
:''Benefit'': Gain the Scent ability. Simple enough right?
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=== Second Wind ===
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:''Cost'': 2 points
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:''Benefit'': The character, under certain conditions, can gain a second wind, immediately recovering 5 HP. This can only occur once per power. Gaining the second wind requires a standard and move action.
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:''Modifiers'':
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* (1 point, repeatable) +3 HP from the second wind.
=== Skill Training ===
=== Skill Training ===
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:''Modifiers'':
:''Modifiers'':
* (2 points) The effect only prevents sound from entering or leaving the zone, and isn't a true zone of silence.
* (2 points) The effect only prevents sound from entering or leaving the zone, and isn't a true zone of silence.
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=== Sixth Sense ===
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:''Cost'': 2 points
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:''Benefit'': The character has a sense for detecting things under unusual contexts. When taking this attribute, the character specifies a category of phenomona (with GM OK!). When something related to that sense is close, the GM can have the character roll a Wisdom check to notice it - making it easier if the source is strong. A character who concentrates after detecting a source can get some information about it, much like the ''detect evil'' or ''detect magic'' spells.
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:''Modifiers'':
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* (3 points) The detection is constant, similar in nature to a spell like ''detect evil''.
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=== Size Change ===
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:''Cost'': 12 points
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:''Benefit'': The character is, by some means, able to shift in size - able to shift themselves (gear and all) up or down one size increment (i.e. from Medium to Small or Large.)
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:''Modifiers'':
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* (-4 points) They can't shrink, only grow.
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* (-6 points) They can't grow, only shrink.
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* (4 points, repeatable) They can shrink one size further than they otherwise could, down to a limit of Fine.
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* (6 points, repeatable) They can grow one size further than they otherwise could, up to a limit of Colossal.
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=== Smoke Adaptation ===
=== Smoke Adaptation ===

Revision as of 18:36, 18 August 2010

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