Ad20r:Tags:Buff M-Z
From Fax Encyclopedicus
(Created page with ' == M == === Massive Damage === :''Cost'': 10 points :''Benefit'': The character knows how to make attacks inflict significantly more damage than normal. Your base damage for a…') |
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== M == | == M == | ||
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:''Benefit'': The character owns and knows how to use a piloted robot, powered armor, or advanced vehicle. The exact details will ''necessarily'' involve ludicrous amounts of GM involvement - to the point where no modifiers are provided. | :''Benefit'': The character owns and knows how to use a piloted robot, powered armor, or advanced vehicle. The exact details will ''necessarily'' involve ludicrous amounts of GM involvement - to the point where no modifiers are provided. | ||
: If the DM wants mechanics, for now, they are advised to get the ''d20 Mecha'' SRD, and start with a 400-point robot, at least for now. | : If the DM wants mechanics, for now, they are advised to get the ''d20 Mecha'' SRD, and start with a 400-point robot, at least for now. | ||
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+ | === Pocket Dimension === | ||
+ | |||
+ | :''Cost'': 8 points | ||
+ | :''Benefit'': The character has access to a pocket dimension of some sort - while a ''bag of holding'' is the stereotypical example of this in normal D&D, the famous "Hammerspace" talent of many anime females would be this, as well as the ''rope trick'' spell. | ||
+ | : The ability is associated with a class of object - such as mirrors, bodies of water, or the like. | ||
+ | : The dimension is about the size of a closet - around 120 cubic feet. | ||
+ | : Modifiers: | ||
+ | * (4 points, repeatable) Add 120 cubic fee tto the scale. | ||
+ | * (8 points) The character can exit through portals besides the one he came in through - say, jumping from one mirror to another. | ||
+ | * (-2 points) The location is singular, but mobile - such as a vehicle or item. | ||
+ | * (-4 points) The location is singular and fixed - the mirror on the wall at your mansion, for example. | ||
+ | |||
+ | === Powered Evasion === | ||
+ | |||
+ | :''Cost'': 4 points | ||
+ | :''Benefit'': The character can use an ability to escape an attack by rolling a successful, relevant skill check of the GM's choice, whose DC is equal to the attack's end hit roll. Examples could include a rapid teleport ability used to jump a single foot, Jump to jump over the attack, or even Dynamic Sorcery to create a flash barrier. | ||
+ | : ''Modifiers'': | ||
+ | * (2 points, repeatable) Lower the DC of this check by 3. | ||
+ | * (-2 points) The ability comes at a cost of arcane/divine power - the character must spontaneously-cast a special to use it. Each level of the spell they sacrifice lowers the DC by 2. | ||
=== Precise Fingers === | === Precise Fingers === | ||
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:''Modifiers'': | :''Modifiers'': | ||
* (4 points) The character is immune to damage from high-pressure environments entirely. | * (4 points) The character is immune to damage from high-pressure environments entirely. | ||
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+ | === Projection === | ||
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+ | :''Cost'': 4 points | ||
+ | :''Benefit'': The character can create illusions spontaneously, as the ''Silent Image'' spell. | ||
+ | :''Modifiers'': | ||
+ | * (2 points) As ''Minor Image'' instead. | ||
+ | * (4 points) As ''Major Image'' instead. | ||
+ | * (3 points) The ability requires no concentration after creation (like ''Persistent Image'') | ||
+ | * (3 points) The image, once created, is permanent until dispelled. (Must also take "no concentration after creation" unless you ''want'' to focus on a spell forever...) | ||
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== Q == | == Q == |