Ad20r:Tags:Buff

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:''Cost'': 10 Character Points
:''Cost'': 10 Character Points
:''Benefit'': The character's talents for magic (or another form of reality bending) extend well beyond what an ordinary class could use. They can cast ''all'' 0th-level spells and psionic abilities.
:''Benefit'': The character's talents for magic (or another form of reality bending) extend well beyond what an ordinary class could use. They can cast ''all'' 0th-level spells and psionic abilities.
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: Their abilities still qualify as either Arcane, Divine, or Psionic in origin - for example, if they are Arcane-based, they can cast ''Cure Minor Wounds'' as an Arcane spell of 0th level.
+
: Their abilities still qualify as either Arcane, Divine, or Psionic in origin - for example, if they are Arcane-based, they can cast ''Cure Minor Wounds'' as an Arcane spell of 0th level. If they have a primary-caster class, the type relevant to that class is the type for all their spells.
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: They do, however, have a character-level-based limit on their ability to cast spells - automatically using the [http://www.d20srd.org/srd/variant/magic/spellPoints.htm Spell Points] variant, gaining a Spell Point supply as if they were a Wizard/Sorcerer/Cleric. However, they do not need to specify which spells they have prepared for the day.
+
: They do, however, have a character-level-based limit on their ability to cast spells - automatically using the [http://www.d20srd.org/srd/variant/magic/spellPoints.htm Spell Points] variant, gaining a Spell Point supply as if they were a Wizard/Sorcerer/Cleric. However, they do not need to specify which spells they have prepared for the day for Dynamic Magic.
 +
: Their Dynamic Magic Spell Points ''replace'' any spells-per-day counts they may have, but not things such as Domain spell slots or spell-like abilities.
 +
: Dynamic Magic can also produce effects not like any spell, but proportionate in power to a spell; in other words (WITH GM APPROVAL), the Dynamic Magician can create pretty much any homebrew spell they can imagine.
 +
: Metamagic feats are ''not'' automatically included in Dynamic Magic, but may be taken as usual, costing additional Spell Points (the first option for them).
:''Modifiers'':
:''Modifiers'':
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* (Double the cost of the Tag and all positive modifiers) The character can use all spells available to them under the attribute as an at-will spell-like ability, without limit.
+
* (10 points) The caster has their Spell Points from Dynamic Magic ''in addition to'' (rather than replacing) their normal spells per day.
 +
* (5 points, repeatable) One Metamagic feat can be used to modify a Dynamic Magic three times a day with no Spell Point cost.
 +
* (10 points) One Metamagic feat that the character already has is ''inherently'' part of their magic, modifiying any spell that that feat could be applied to automatically at no Spell Point cost.
 +
* (10 points, repeatable up to nine times) The character can cast spells of one spell level higher. For example, if you take this three times, you can cast third-level spells. (This is a 'per-level' modifier.)
 +
* (Double the cost of the Tag and all add-to-the-cost, per-level modifiers) The character can use all spells available to them under the attribute as an at-will spell-like ability, without limit.
* (-3 points, repeatable once for each Level modifier taken) The character ''does'' have to prepare spells per day - preparing them as a Wizard of their level would.
* (-3 points, repeatable once for each Level modifier taken) The character ''does'' have to prepare spells per day - preparing them as a Wizard of their level would.
* (-5 points, repeatable once for each level modifier taken) The character's has access to a significant number of spells of the same level through a class. (That is, the class only provides them access to effects of the same level ''beyond'' what their class could do.)
* (-5 points, repeatable once for each level modifier taken) The character's has access to a significant number of spells of the same level through a class. (That is, the class only provides them access to effects of the same level ''beyond'' what their class could do.)
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* TO ADD: Restricted to a thematic category, power increasers of varying sorts.
+
* (-4 points, repeatable once for each level modifier taken) The character's array of magic is limited to a fairly wide theme, and the player's ability to creatively word spells to suit that theme. (A Flame-based Dynamic Magician could probably say most enchantments are the manipulation of emotional flame metaphors, and chromatic orbs are multicolored flames, for example - but no Ice as the absence of fire.)
 +
 
 +
''Special'': The per-level modifiers that lower the cost, added together, cannot be worth more than one less than the total cost, per level, of the attribute and modifiers. For example, if you're spending 20 per level for limitless casting, you can take as many as 29 points of cost-lowering modifiers per level.
== E ==
== E ==

Revision as of 00:18, 8 August 2010

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