Ad20r:Tags:Buff
From Fax Encyclopedicus
(Created page with 'For those with Character Points to spare... == A == == B == == C == == D == == E == == F == == G == == H == == I == == J == == K == == L == == M == == N == == O =…') |
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For those with Character Points to spare... | For those with Character Points to spare... | ||
+ | |||
+ | === Example === | ||
+ | |||
+ | :''Cost'': | ||
+ | :''Benefit'': | ||
+ | :''Modifiers'': | ||
== A == | == A == | ||
+ | |||
+ | === Acid Adaptation === | ||
+ | |||
+ | :''Cost'': 2 character points | ||
+ | :''Benefit'': The character has adapted to highly acidic environments. They are immune to the poisonous effects of acid fumes, and have 3 Acid Resistance. | ||
+ | :''Modifiers'': | ||
+ | * (7 points) The resistance to acid damage becomes a complete immunity to Acid damage. | ||
+ | |||
+ | === Acid Resistance === | ||
+ | |||
+ | :''Cost'': 1 character point | ||
+ | :''Benefit'': The character isn't burned as much by acids. Gain 1 Acid Resistance. Note that this only protects against acid ''damage'', not the poisonous effects of acid fumes! | ||
+ | :''Modifiers'': | ||
+ | * (1 point, repeatable) Add one more point of Acid Resistance. | ||
== B == | == B == | ||
== C == | == C == | ||
+ | |||
+ | === Cold Adaptation === | ||
+ | |||
+ | :''Cost'': 2 character points | ||
+ | :''Benefit'': The character has adapted to cold environments, able to handle chill for much longer than a normal human. The character does not need to make saves in cold weather (below 40 degrees F or 5 C), and in severely cold weather (Below 0 degrees F or -18 C), only need to make saves every hour instead of every ten minutes. In Extreme cold (Below -20 degrees F or -29 C), they only need to make saves every five minutes instead of every one. They also gain 3 Cold Resistance. | ||
+ | :''Modifiers'': | ||
+ | * (7 points) The resistance to Cold damage becomes immunity to Cold damage - including the nonlethal damage associated with cold-condition saves. | ||
+ | |||
+ | === Cold Resistance === | ||
+ | |||
+ | :''Cost'': 1 character point | ||
+ | :''Benefit'': The character handles cold-related damage, such as bolts of ice, better than most. Gain 1 Cold Resistance. | ||
+ | :''Modifiers'': | ||
+ | * (1 point, repeatable) Add one more point of Cold Resistance. | ||
+ | |||
== D == | == D == | ||
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== H == | == H == | ||
+ | |||
+ | === Heat Adaptation === | ||
+ | |||
+ | :''Cost'': 2 character points | ||
+ | :''Benefit'': The character is adapated to hot environments. The character does not need to make saves in very hot conditions (over 90 degrees F or 33 C), and only needs to make a save every hour (instead of every ten minutes) in severe heat (over 110 degrees F or 44 C). In extreme heat, the character only needs to make a save every ten minutes (instead of every five). They also gain 3 Fire resistance. | ||
+ | :''Modifiers'': | ||
+ | * (7 points) The resistance to Fire damage becomes immunity to Fire damage - including the nonlethal damage associated with hot-condition saves. | ||
+ | |||
+ | === Heat Resistance === | ||
+ | |||
+ | :''Cost'': 1 character point | ||
+ | :''Benefit'': The character handles cold-related damage, such as fire breath, better than most. Gain 1 Fire Resistance. | ||
+ | :''Modifiers'': | ||
+ | * (1 point, repeatable) Add one more point of Fire Resistance. | ||
+ | |||
+ | === Hunger Resistance === | ||
+ | |||
+ | :''Cost'': 2 character points | ||
+ | :''Benefit'': The character is better able to handle starvation and dehydration - they only need to make checks against starvation every week (instead of every day), and dehydration every day (instead of every hour). | ||
+ | :''Modifiers'': | ||
+ | * (3 points) The character doesn't need food or drink at all. (This doesn't necessarily mean they don't ''want'' it, or cannot eat food, though.) | ||
== I == | == I == | ||
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== P == | == P == | ||
+ | |||
+ | === Pressure Adaptation === | ||
+ | |||
+ | :''Cost'': 2 character points | ||
+ | :''Benefit'': The character is adapated to high-pressure environments (such as deep water). The character only needs to make saves against pressure-related damage every ten minutes (instead of every one), and gains a +5 bonus towards these saves. | ||
+ | :''Modifiers'': | ||
+ | * (4 points) The character is immune to damage from high-pressure environments entirely. | ||
== Q == | == Q == | ||
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== S == | == S == | ||
+ | |||
+ | === Smoke Adaptation === | ||
+ | |||
+ | :''Cost'': 1 character point | ||
+ | :''Benefit'': The character is adapted to better handle smoke, smog, and the like. It never needs to make saves against Smoke effects. | ||
== T == | == T == |