Ad20r:Tags:Buff

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(Created page with 'For those with Character Points to spare... == A == == B == == C == == D == == E == == F == == G == == H == == I == == J == == K == == L == == M == == N == == O =…')
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For those with Character Points to spare...
For those with Character Points to spare...
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=== Example ===
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:''Cost'':
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:''Benefit'':
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:''Modifiers'':
== A ==
== A ==
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=== Acid Adaptation ===
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:''Cost'': 2 character points
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:''Benefit'': The character has adapted to highly acidic environments. They are immune to the poisonous effects of acid fumes, and have 3 Acid Resistance.
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:''Modifiers'':
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* (7 points) The resistance to acid damage becomes a complete immunity to Acid damage.
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=== Acid Resistance ===
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:''Cost'': 1 character point
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:''Benefit'': The character isn't burned as much by acids. Gain 1 Acid Resistance. Note that this only protects against acid ''damage'', not the poisonous effects of acid fumes!
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:''Modifiers'':
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* (1 point, repeatable) Add one more point of Acid Resistance.
== B ==
== B ==
== C ==  
== C ==  
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=== Cold Adaptation ===
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:''Cost'': 2 character points
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:''Benefit'': The character has adapted to cold environments, able to handle chill for much longer than a normal human. The character does not need to make saves in cold weather (below 40 degrees F or 5 C), and in severely cold weather (Below 0 degrees F or -18 C), only need to make saves every hour instead of every ten minutes. In Extreme cold (Below -20 degrees F or -29 C), they only need to make saves every five minutes instead of every one. They also gain 3 Cold Resistance.
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:''Modifiers'':
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* (7 points) The resistance to Cold damage becomes immunity to Cold damage - including the nonlethal damage associated with cold-condition saves.
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=== Cold Resistance ===
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:''Cost'': 1 character point
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:''Benefit'': The character handles cold-related damage, such as bolts of ice, better than most. Gain 1 Cold Resistance.
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:''Modifiers'':
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* (1 point, repeatable) Add one more point of Cold Resistance.
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== D ==
== D ==
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== H ==
== H ==
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=== Heat Adaptation ===
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:''Cost'': 2 character points
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:''Benefit'': The character is adapated to hot environments. The character does not need to make saves in very hot conditions (over 90 degrees F or 33 C), and only needs to make a save every hour (instead of every ten minutes) in severe heat (over 110 degrees F or 44 C). In extreme heat, the character only needs to make a save every ten minutes (instead of every five). They also gain 3 Fire resistance.
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:''Modifiers'':
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* (7 points) The resistance to Fire damage becomes immunity to Fire damage - including the nonlethal damage associated with hot-condition saves.
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=== Heat Resistance ===
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:''Cost'': 1 character point
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:''Benefit'': The character handles cold-related damage, such as fire breath, better than most. Gain 1 Fire Resistance.
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:''Modifiers'':
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* (1 point, repeatable) Add one more point of Fire Resistance.
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=== Hunger Resistance ===
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:''Cost'': 2 character points
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:''Benefit'': The character is better able to handle starvation and dehydration - they only need to make checks against starvation every week (instead of every day), and dehydration every day (instead of every hour).
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:''Modifiers'':
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* (3 points) The character doesn't need food or drink at all. (This doesn't necessarily mean they don't ''want'' it, or cannot eat food, though.)
== I ==
== I ==
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== P ==
== P ==
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=== Pressure Adaptation ===
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:''Cost'': 2 character points
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:''Benefit'': The character is adapated to high-pressure environments (such as deep water). The character only needs to make saves against pressure-related damage every ten minutes (instead of every one), and gains a +5 bonus towards these saves.
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:''Modifiers'':
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* (4 points) The character is immune to damage from high-pressure environments entirely.
== Q ==
== Q ==
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== S ==
== S ==
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=== Smoke Adaptation ===
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:''Cost'': 1 character point
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:''Benefit'': The character is adapted to better handle smoke, smog, and the like. It never needs to make saves against Smoke effects.
== T ==
== T ==

Revision as of 03:40, 7 August 2010

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