Ad20r:Tags

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(Created page with ' ''Tags'' are the things that make a character unique under the Ad20r ruleset. They're what separates ''you'' from the 300 other human nonspecialist Wizards at your academy - and…')
 
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''Tags'' are the things that make a character unique under the Ad20r ruleset. They're what separates ''you'' from the 300 other human nonspecialist Wizards at your academy - and what separates any one of them the GM deigns to give Tags to from everyone else. Tags are ''not'' always a good thing, though!  
''Tags'' are the things that make a character unique under the Ad20r ruleset. They're what separates ''you'' from the 300 other human nonspecialist Wizards at your academy - and what separates any one of them the GM deigns to give Tags to from everyone else. Tags are ''not'' always a good thing, though!  
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* ''Buff'' Tags COST character points but give the player benefits.
* ''Buff'' Tags COST character points but give the player benefits.
* ''Mixed'' Tags may COST or GIVE character points, but have both benefits and costs.
* ''Mixed'' Tags may COST or GIVE character points, but have both benefits and costs.
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* ''Nerf'' Tags GIVE character points but mean that the character suffers somehow.
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* ''Nerf'' Tags GIVE character points but mean that the character suffers somehow. Nerf Tags ''always'' require a ''specific'' check by the DM, particularly if they modify an attribute.
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Tags are ''not'' primarily categorized by source - however, when taking the tag, you must specify its origin. The most common ones are:http://wiki.faxcelestis.net/index.php?title=Ad20r:Tags&action=edit&redlink=1
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Tags are ''not'' primarily categorized by source - however, when taking the tag, you must specify its origin. The most common ones are:
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* Arcane: The magical auras inherent to the world grant you or curse you with this.
* Arcane: The magical auras inherent to the world grant you or curse you with this.
* Divine: Gods or extreme devotion to a cause define the source of this tag.
* Divine: Gods or extreme devotion to a cause define the source of this tag.
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* Social: Your social life brings this handy tag to you.
* Social: Your social life brings this handy tag to you.
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Once you have taken a tag and named its source, you should take time to refine specifics of how it works - most likely, this will involve taking one or more Modifiers for a tag, which enhance or weaken a tag in some way. If a tag doesn't have a Modifier quite like what you're looking for, then ask the GM to Rule Zero one that suits in.
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Once you have taken a tag and named its source, you should take time to refine specifics of how it works - most likely, this will involve taking one or more Modifiers for a tag, which enhance or weaken a tag in some way. If a tag doesn't have a Modifier quite like what you're looking for, then ask the GM to Rule Zero one that suits in.
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A tag, after all modifiers are applied, should ''never'' be free or end up giving you value the opposite of it's norm. That is, a Buff should never give you character points, and Nerf should never cost you character points. If it is, you need to remove or add modifiers until it isn't. Certain tags, in their text, will state that they can ignore this limitation, and Mixed Tags can go either way.
== The Actual Tags ==
== The Actual Tags ==
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# [[Ad20r:Tags:Buff]]
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# [[Ad20r:Tags:Buff_A-L]]
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# [[Ad20r:Tags:Buff_M-Z]]
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# [[Ad20r:Tags:Special Attack]] (Yes, ''one'' tag is large enough to need it's own page!!!)
# [[Ad20r:Tags:Mixed]]
# [[Ad20r:Tags:Mixed]]
# [[Ad20r:Tags:Nerf]]
# [[Ad20r:Tags:Nerf]]

Current revision as of 19:35, 25 March 2011

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