Ad20r:Stat Generation

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(Modifiers)
(References/Credits)
 
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''COST'': 15  Points
''COST'': 15  Points
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Roll 18d6 (Suggested: All 18 at once, i.e. one giant pile). Put at least three and at most six dice out of the pile on each stat, no score exceeding 18.
+
Roll 21d6 (Suggested: All 18 at once, i.e. one giant pile). Put at least three and at most six dice out of the pile on each stat. No score may exceed 18.
=== The Doubled Full Set ===
=== The Doubled Full Set ===
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=== The Tic-Tac-Toe Grid ===
=== The Tic-Tac-Toe Grid ===
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''COST'': 24 Points
+
''COST'': 20 Points
Fill the empty squares in this table by rolling 3d6:
Fill the empty squares in this table by rolling 3d6:
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* (3 points) Roll one die and add it to one other roll (no die dropped).
* (3 points) Roll one die and add it to one other roll (no die dropped).
* (5 points) Switch the base roll from 3d6 to 5d4. (Additionals become 3 and 5, for dropped/not dropped)
* (5 points) Switch the base roll from 3d6 to 5d4. (Additionals become 3 and 5, for dropped/not dropped)
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* (5 points) Switch the base roll from 3d6 to 1d20, where a 19 is a 17 and a 20 is a 18. (Additionals are simply adding d6s on top, and cost as usual. No drop-involving modifiers allowed unless at LEAST 2d6 are involved.)
+
* (5 points) Switch the base roll from 3d6 to 1d20, where a 19 is a 17 and a 20 is a 18. Reoll 1s and 2s. (Additionals are simply adding d6s on top, and cost as usual. No drop-involving modifiers allowed unless at LEAST 2d6 are involved.)
* (4 points) Add a full roll, then drop the lowest of all rolls. (If using the Gygax, shift the rolls below the removed roll up.)
* (4 points) Add a full roll, then drop the lowest of all rolls. (If using the Gygax, shift the rolls below the removed roll up.)
* (6 points) Select one stat, and "Prime" it's roll - 1s become 6s and 2s become 5s. Apply this to ''all dice'' of the roll, then recalculate the top 3 (or 4, etc. if applicable).
* (6 points) Select one stat, and "Prime" it's roll - 1s become 6s and 2s become 5s. Apply this to ''all dice'' of the roll, then recalculate the top 3 (or 4, etc. if applicable).
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** Any combination listed there could be worth using, and most are constructible using the modifiers listed here.
** Any combination listed there could be worth using, and most are constructible using the modifiers listed here.
* Blame Sancdar of the [http://www.animecubed.com/billy/?88372 Billy vs. SNAKEMAN] Colbert Nation pseudo-alliance-like-thinger for the Minesweeper variants.
* Blame Sancdar of the [http://www.animecubed.com/billy/?88372 Billy vs. SNAKEMAN] Colbert Nation pseudo-alliance-like-thinger for the Minesweeper variants.
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* Most variants on variants found above, like the Selection Grid, are the creations of [[User:NekoIncardine | NekoIncardine]] based on what he found in the above sources. He also came up with the Poker one, which inspired Sancdar coming up with the Mindsweeper one. NekoInc has sworn that he will figure out a fully-fleshed way to have people play Reach Mahjong with their stats for a later version!
+
* Many variants on variants found above, like the Selection Grid, are the creations of [[User:NekoIncardine | NekoIncardine]] based on what he found in the above sources. He also came up with the Poker one, which inspired Sancdar coming up with the Mindsweeper one. NekoInc has sworn that he will figure out a fully-fleshed way to have people play Reach Mahjong with their stats for a later version!
 +
* ZeConster (also of the Colbert Nation) and GralaminShieldheart of the #giantitp IRC channel are credited with helping to balance the point costs of the different core variations.

Current revision as of 05:17, 7 August 2010

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