Ad20r:Stat Generation

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(Modifiers)
(Enhance Rolls)
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* (3 points) Roll one die and add it to one other roll (no die dropped).
* (3 points) Roll one die and add it to one other roll (no die dropped).
* (5 points) Switch the base roll from 3d6 to 5d4. (Additionals become 3 and 5, for dropped/not dropped)
* (5 points) Switch the base roll from 3d6 to 5d4. (Additionals become 3 and 5, for dropped/not dropped)
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* (5 points) Switch the base roll from 3d6 to 1d20, where a 19 is a 17 and a 20 is a 18. (Additionals are simply adding d6s on top, and cost as usual. No drop-involving modifiers allowed unless at LEAST 2d6 are involved.)
+
* (5 points) Switch the base roll from 3d6 to 1d20, where a 19 is a 17 and a 20 is a 18. Reoll 1s and 2s. (Additionals are simply adding d6s on top, and cost as usual. No drop-involving modifiers allowed unless at LEAST 2d6 are involved.)
* (4 points) Add a full roll, then drop the lowest of all rolls. (If using the Gygax, shift the rolls below the removed roll up.)
* (4 points) Add a full roll, then drop the lowest of all rolls. (If using the Gygax, shift the rolls below the removed roll up.)
* (6 points) Select one stat, and "Prime" it's roll - 1s become 6s and 2s become 5s. Apply this to ''all dice'' of the roll, then recalculate the top 3 (or 4, etc. if applicable).
* (6 points) Select one stat, and "Prime" it's roll - 1s become 6s and 2s become 5s. Apply this to ''all dice'' of the roll, then recalculate the top 3 (or 4, etc. if applicable).

Revision as of 01:59, 7 August 2010

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