Ad20r:Stat Generation

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== Basics ==
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As usual for the d20 system, there are six core stats:
As usual for the d20 system, there are six core stats:
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If the GM has specified a method, you need to go with that one. (He'll probably have set your alloted Character Points downwards to match, but double-check!)
If the GM has specified a method, you need to go with that one. (He'll probably have set your alloted Character Points downwards to match, but double-check!)
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In general, players should expect to spend 25-30 character points on their stats.
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In general, players should expect to spend 25-30 character points on their stats. Players who spend less may be significantly weaker, unless they turn out to be ''very'' lucky.
Don't forget that your Race might modify your stats any which way.
Don't forget that your Race might modify your stats any which way.
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* (10 points, Selection Only, SPECIAL) Balance the dice pool - that is, out of ALL the dice, there are an equal number of 6s, 5s, 4s, 3s, 2s, and 1s, and you sort them to create the rolls as you please = 10 points. There must be a multiple of 6 dice involved.
* (10 points, Selection Only, SPECIAL) Balance the dice pool - that is, out of ALL the dice, there are an equal number of 6s, 5s, 4s, 3s, 2s, and 1s, and you sort them to create the rolls as you please = 10 points. There must be a multiple of 6 dice involved.
* (Variable, Card variants only) Add one Joker to the pile of cards drawn from for the Roll. A Joker is a 7, and if the total of that draw exceeds 18 as a result, then remove a number from that pile sufficient to bring it to 18, and add it to the lowest draw. (Costs 3 for all d6 variants, 3 for the d10 variant but the Joker is a 13)
* (Variable, Card variants only) Add one Joker to the pile of cards drawn from for the Roll. A Joker is a 7, and if the total of that draw exceeds 18 as a result, then remove a number from that pile sufficient to bring it to 18, and add it to the lowest draw. (Costs 3 for all d6 variants, 3 for the d10 variant but the Joker is a 13)
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* (GM-defined point cost) Do something that isn't quite like any modifier listed here. (Or get a bulk discount on buying the same modifier a lot!)
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* (GM-defined point cost) Do something that isn't quite like any modifier listed here. (Or get a bulk discount on buying the same modifier a lot.)
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* (-10 points) You must complete the character, minus name and story hooks. If you don't like the end results, you may hand the entire sheet to the GM and go again. (This variant may only be selected if rolls and significant risk are involved, and only ''before'' making the rolls.)
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* (-10 points) You must complete the character, minus name and story hooks. If you don't like the end results, you may hand the entire sheet to the GM for him to use as an NPC in this or other campaigns, and then redo theh whole thing again. (This variant may only be selected if rolls and significant risk are involved, and only ''before'' making the rolls. Further, the GM has to explicitly approve its use.)
== GM Modification Options ==
== GM Modification Options ==

Revision as of 00:30, 7 August 2010

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