Ad20r:Stat Generation

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Charisma (Cha)
Charisma (Cha)
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The values of these abilities range from 0 to infinity, with a normal human range from 3 to 18. The normal human maximum is 24, but superhuman or supernatural characters may have higher ratings. A value of none for an Ability Score, which is different from 0, is a special case appropriate for specific character ideas.
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The values of these abilities range from 0 to infinity, with a normal human range from 3 to 18. The normal human maximum is 24, but superhuman or supernatural characters may have higher ratings. A value of none for an Ability Score, which is different from 0, is a special case appropriate for specific character ideas and/or creatures.
There are several ways to roll your stats; each costs a different number of Character Points. Choose an appropriate method.
There are several ways to roll your stats; each costs a different number of Character Points. Choose an appropriate method.
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If the total bonus is less than +2, you may reroll the lowest stat. Repeat, with whichever stat is now the lowest, until your total bonus is at least +2.
If the total bonus is less than +2, you may reroll the lowest stat. Repeat, with whichever stat is now the lowest, until your total bonus is at least +2.
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=== The Yahtzee ===
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''COST'': 12 Character Points.
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Roll 3d6 then assign it to any one stat. Then repeat for a second, third, etc. until all six are full.
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Kinda like how in Yahtzee, you have to decide if a good roll goes in that row of the score sheet, or save that row to see if you can get an even better one for that row later. Thus the name.
=== The Selection ===
=== The Selection ===
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* (4 points) Add a full roll, then drop the lowest of all rolls. (If using the Gygax, shift the rolls below the removed roll up.)
* (4 points) Add a full roll, then drop the lowest of all rolls. (If using the Gygax, shift the rolls below the removed roll up.)
* (6 points) Select one stat, and "Prime" it's roll - 1s become 6s and 2s become 5s. Apply this to ''all dice'' of the roll, then recalculate the top 3 (or 4, etc. if applicable).
* (6 points) Select one stat, and "Prime" it's roll - 1s become 6s and 2s become 5s. Apply this to ''all dice'' of the roll, then recalculate the top 3 (or 4, etc. if applicable).
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* (10 points) Replace one die out of each roll with a 6.
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* (8 points) "Half-Prime" all rolls - 1s get rerolled until they stop being a 1.
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* (10 points) Replace one die out of each roll with a 6 - so instead of rolling 3d6, you roll 2d6+6, for example.
=== Directly Improve Results ===
=== Directly Improve Results ===
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* A full analysis of the stat blocks as they apply to the d20 system, and an analysis of the history leading there, is available [http://home.earthlink.net/~duanevp/dnd/stat_generation.htm here], and is a recommended read to anyone with time to read. (Hint: If you're reading these for fun, not for use, do it!) This page also is where the writers found the Trust variant, the Balance the Dice Pool modifier, the idea of card-based variants, the coming-in-a-later-version Racial Matrix variant, the idea of replacing one die out of each roll with a 6, the Randomized Bonuses variants, the Tic-Tac-Toe Grid, and the 'hand the sheet to the GM if you don't like it, but you HAVE to finish it first' ideas came from. (The Open Drop, while it's similar to the Randomly Generated Dice Pool in here, is from the ENWorld thread.)
* A full analysis of the stat blocks as they apply to the d20 system, and an analysis of the history leading there, is available [http://home.earthlink.net/~duanevp/dnd/stat_generation.htm here], and is a recommended read to anyone with time to read. (Hint: If you're reading these for fun, not for use, do it!) This page also is where the writers found the Trust variant, the Balance the Dice Pool modifier, the idea of card-based variants, the coming-in-a-later-version Racial Matrix variant, the idea of replacing one die out of each roll with a 6, the Randomized Bonuses variants, the Tic-Tac-Toe Grid, and the 'hand the sheet to the GM if you don't like it, but you HAVE to finish it first' ideas came from. (The Open Drop, while it's similar to the Randomly Generated Dice Pool in here, is from the ENWorld thread.)
** Any combination listed there could be worth using, and most are constructible using the modifiers listed here.
** Any combination listed there could be worth using, and most are constructible using the modifiers listed here.
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** As of this version of the page, "Other General Modifications" and below are not checked.
 
* Blame Sancdar of the [http://www.animecubed.com/billy/?88372 Billy vs. SNAKEMAN] Colbert Nation pseudo-alliance-like-thinger for the Minesweeper variants.
* Blame Sancdar of the [http://www.animecubed.com/billy/?88372 Billy vs. SNAKEMAN] Colbert Nation pseudo-alliance-like-thinger for the Minesweeper variants.
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* A few variants on variants found above, like the Selection Grid, are the creations of [[User:NekoIncardine | NekoIncardine]] based on what he found in the above sources. He also came up with the Poker one, which inspired Sancdar coming up with the Mindsweeper one. Fafnir of the same group suggested Voltorb Flip, and NekoInc has sworn that he will figure out a way to have people play Reach Mahjong with their stats for a later version!
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* Most variants on variants found above, like the Selection Grid, are the creations of [[User:NekoIncardine | NekoIncardine]] based on what he found in the above sources. He also came up with the Poker one, which inspired Sancdar coming up with the Mindsweeper one. NekoInc has sworn that he will figure out a fully-fleshed way to have people play Reach Mahjong with their stats for a later version!

Revision as of 19:06, 6 August 2010

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