Ad20r:Stat Generation

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(Created page with 'As usual for the d20 system, there are six core stats: Strength (Str) Dexterity (Dex) Constitution (Con) Intelligence (Int) Wisdom (Wis) Charisma (Cha) The values of these abil…')
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There are several ways to roll your stats; each costs a different number of Character Points. Choose an appropriate method.
There are several ways to roll your stats; each costs a different number of Character Points. Choose an appropriate method.
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If the DM has specified a method, you need to go with that one. (He'll probably have set your alloted Character Points downwards to match, but double-check!)
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If the GM has specified a method, you need to go with that one. (He'll probably have set your alloted Character Points downwards to match, but double-check!)
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In general, players should expect to spend 25-30 character points on their stats.
== The Gygax ==
== The Gygax ==
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Use a 32-point Buy as per the standard Point Buy rules. Additional points are 1 CP each. Rolling-related options are not allowed.
Use a 32-point Buy as per the standard Point Buy rules. Additional points are 1 CP each. Rolling-related options are not allowed.
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== Stat Block ==
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''COST'': 15 points
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Put the following six numbers into your stats, in whichever order you wish:
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8, 10, 11, 12, 13, 15
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(Alternate blocks may be available at the GM's option.)
== Modifiers ==
== Modifiers ==
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((INSERT HERE - Add a die that's dropped, add a die that's NOT dropped, add an entire dump roll, or just take +2 to a stat, among others?))
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Either before or after you make your rolls (GM's choice, he may even allow both, or allow afters at an additional point of cost), you can add modifiers to improve the rolls.
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== If The DM Is Nice... ==
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Add a die to all rolls, the lowest is dropped = 5 points.
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Add a die to all rolls, no die is dropped = 8 points.
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Switch the base roll from 3d6 to 5d4 = 5 points. (Additionals become 3 and 5, for dropped/not dropped)
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Add a full roll, then drop the lowest = 5 points. (If using the Gygax, shift the rolls below the removed roll up.)
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(Gygax Only) Swap any two stats = 2 points.
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Add a flat +2 to a stat of choice = 2 points.
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Add +2 to three randomly-selected stats = 4 points.
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If the DM is feeling nice, he can throw in round-ups.
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== If The GM Is Nice... ==
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If the GM is feeling nice, he can throw in round-ups.
First, he checks all character's stats, counting the total bonuses. Whoever's bonus is the ''highest'' becomes the gold standard.
First, he checks all character's stats, counting the total bonuses. Whoever's bonus is the ''highest'' becomes the gold standard.
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The goal here is to bring everyone up to a comparable standard of Character Points spent to stats provided. If someone spent a lot more CP for a higher bonus, they shouldn't be included in this.
The goal here is to bring everyone up to a comparable standard of Character Points spent to stats provided. If someone spent a lot more CP for a higher bonus, they shouldn't be included in this.
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== If the DM Is Mean... ==
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== If the GM Is Mean... ==
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If the DM is feeling like people are overpowered, he can throw in round-downs.
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If the GM is feeling like people are overpowered, he can throw in round-downs.
First, he checks all character's stats, counting the total bonuses. Whoever's bonus is the ''lowest'' becomes the bronze standard.
First, he checks all character's stats, counting the total bonuses. Whoever's bonus is the ''lowest'' becomes the bronze standard.
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The goal here is to bring everyone up to a comparable standard of Character Points spent to stats provided. If someone spent a lot more CP for a higher bonus, they shouldn't be included in this.
The goal here is to bring everyone up to a comparable standard of Character Points spent to stats provided. If someone spent a lot more CP for a higher bonus, they shouldn't be included in this.
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== If the DM just wants to balance the numbers... ==
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== If the GM just wants to balance the numbers... ==
... Then he reads both of the above, sets the mean bonus as the silver standard, and either buffs or nerfs players to it according to the rules above.
... Then he reads both of the above, sets the mean bonus as the silver standard, and either buffs or nerfs players to it according to the rules above.
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== If the GM wants more control... ==
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Then he can opt to select the exact stat-generating mechanic that all players use (or possibly provide two choices - if he does, both should have comparable point costs).

Revision as of 09:05, 6 August 2010

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