Ad20r:Races

From Fax Encyclopedicus

Jump to: navigation, search
 
Line 1: Line 1:
-
Anime d20 Renaissance assumes that players will spend ten character points on their race selection - with most of the standard d20r races costing exactly that much.
+
Anime d20 Renaissance assumes that players will spend ten character points on their race selection.
-
An example of how to analyze the cost of a race, using Humans:
+
Unless stated otherwise below, all d20r races are assumed to cost ten character points, and all D&D 3.5 races with a Level Adjustment of zero are assumed to cost 5 points.
-
 
+
-
{|style="font-size: 86%;" border="1"
+
-
!Ability !!Point Cost/Modifier
+
-
|-
+
-
|+2 to any one Ability score || 2
+
-
|-
+
-
|Medium Size || 0
+
-
|-
+
-
|Base Speed of 30 || 0
+
-
|-
+
-
|Improvisation Pool || ???
+
-
|-
+
-
|Quick Learner || 2
+
-
|-
+
-
|Any class as favored || 1
+
-
|-
+
-
|'''TOTAL''' || 5+???
+
-
|}
+
-
 
+
-
Note that a cost for the Improvisation Pool is not set - no Tag equal in value to it is yet in place (because the author hasn't gotten to tags at time of writing). If the GM feels safe assuming that this race balances evenly with the normal d20r Races (and it really should given it ''is'' one!), he can arbitrarily say that the Improvisation Pool costs 5, and thus the total cost is 10.
+
== Racial Costs Chart ==
== Racial Costs Chart ==
-
(((To be worked on after completing Tags.)))
+
(((To be worked on.)))
== Level Adjustment in Anime d20 Renaissance ==
== Level Adjustment in Anime d20 Renaissance ==
Line 37: Line 17:
For any monster that a player wishes to use, but has a Level Adjustment or multiple hit dice, you can adjust them to Level 0, costing 0 CP (allowing the player to take a class ''regardless'' of the amount of Gestalting) by taking abilities out (see "Racial Bonuses And Their Costs", below), whose total value is equal to 10 times the creature's Hit Dice plus 8 times the creature's Level Adjustment. (If you end up a single point off, just shrug and roll with it.) Then, choose one of the following rules:
For any monster that a player wishes to use, but has a Level Adjustment or multiple hit dice, you can adjust them to Level 0, costing 0 CP (allowing the player to take a class ''regardless'' of the amount of Gestalting) by taking abilities out (see "Racial Bonuses And Their Costs", below), whose total value is equal to 10 times the creature's Hit Dice plus 8 times the creature's Level Adjustment. (If you end up a single point off, just shrug and roll with it.) Then, choose one of the following rules:
* If you're playing with no Gestalting, and the creature takes a class besides its Racial Progression, it never gains powers that weren't left with the race. That's okay!
* If you're playing with no Gestalting, and the creature takes a class besides its Racial Progression, it never gains powers that weren't left with the race. That's okay!
-
* If you're playing with no Gestalting, and want the creature to gain it's racial abilities, then take either it's Racial Progression class, or (if and ONLY if none is available) the [Ad20r:Adventuring Monster] class.
+
* If you're playing with no Gestalting, and want the creature to gain it's racial abilities, then take either it's Racial Progression class, or (if and ONLY if none is available) the [[Ad20r:Adventuring Monster]] class.
* If you're playing with Quarter or Half Gestalting, and the creature takes a class besides its Racial Progression, then all Character Points go into gaining the monster's abilities - or new ones that suit.
* If you're playing with Quarter or Half Gestalting, and the creature takes a class besides its Racial Progression, then all Character Points go into gaining the monster's abilities - or new ones that suit.
-
* If you're playing with Quarter or Half Gestalting, and you want the creature's powersr, then take either it's Racial Progression class, or (if and ONLY if none is available) the [Ad20r:Adventuring Monster] class. The remaining Character Points could be used to recover the racial abilities faster (resulting in your being "done" sooner and having more levels to put into a normal class), or to take class abilities.
+
* If you're playing with Quarter or Half Gestalting, and you want the creature's powersr, then take either it's Racial Progression class, or (if and ONLY if none is available) the [[Ad20r:Adventuring Monster]] class. The remaining Character Points could be used to recover the racial abilities faster (resulting in your being "done" sooner and having more levels to put into a normal class), or to take class abilities.
-
* If you're playing with Full Gestalting, then the GM is free to insist you take either your race's Racial Prrogression class or the [Ad20r:Adventuring Monster] class as one class - but hey, you have a full second class on top, so use it too!
+
* If you're playing with Full Gestalting, then the GM is free to insist you take either your race's Racial Prrogression class or the [[Ad20r:Adventuring Monster]] class as one class - but hey, you have a full second class on top, so use it too!

Current revision as of 21:13, 5 March 2011

Personal tools
Google AdSense