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Anime d20 Renaissance assumes that players will spend ten character points on their race selection - with most of the standard d20r races costing exactly that much. An example of how to analyze the cost of a race, using Humans: {|style="font-size: 86%;" border="1" !Ability !!Point Cost/Modifier |- |+2 to any one Ability score || 2 |- |Medium Size || 0 |- |Base Speed of 30 || 0 |- |Improvisation Pool || ??? |- |Quick Learner || 2 |- |Any class as favored || 1 |- |'''TOTAL''' || 5+??? |} Note that a cost for the Improvisation Pool is not set - no Tag equal in value to it is yet in place (because the author hasn't gotten to tags at time of writing). If the GM feels safe assuming that this race balances evenly with the normal d20r Races (and it really should given it ''is'' one!), he can arbitrarily say that the Improvisation Pool costs 5, and thus the total cost is 10. == Racial Costs Chart == (((To be worked on after completing Tags.))) == Racial Bonuses And Their Costs == If your race isn't listed in the Racial Costs Chart, then use the following rules to determine the cost: * If an ability has an obvious analogue in the Tags list, it costs the same as that tag, ''unless'' a cost is specified here. * A +2 to a ''specific'' ability score costs 1.5. * A +2 to a ''player-chosen'' ability score costs 2. * A -2 to a ''specific'' ability score lowers the cost by 1.5. * A -2 to a ''player-chosen'' ability score lowers the cost by 1.
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