Ad20r:Development Metrics

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(Ad20r is best used in conjunction with some amount of Gestalting - that is, player-characters and central NPCs being stronger than they would be at an equivalent level in standard D20 play.)
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=== Ad20r is best used in conjunction with some amount of Gestalting - that is, player-characters and ''central'' NPCs being stronger than they would be at an equivalent level in standard D20 play. ===
=== Ad20r is best used in conjunction with some amount of Gestalting - that is, player-characters and ''central'' NPCs being stronger than they would be at an equivalent level in standard D20 play. ===
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Traditional heroic fantasy works, such as ''The Lord of the Rings'', might have characters - even main characters - at a level from two to four. One or two hits are enough to kill them, and even dragons fall to the dramatic perfect strike, more than the long, pitched, tactical battles that define D20 play against one.
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Traditional heroic fantasy works, such as ''The Lord of the Rings'', might have characters - even main characters and central villains - at a level from two to four. One or two hits are enough to kill them, and even dragons fall to the dramatic perfect strike, more than the long, pitched, tactical battles that define D20 play against one.
The D20 system, in fact, already has much in common in this with many fantasy anime, such as ''The Slayers'' or ''The Record of Lodoss War'', as well as many anime-style-based games, particularly tactical RPGs such as ''Final Fantasy Tactics''. In these series, as in D20, giant blows that would decimate armies in a realistic campaign, or even the likes of LotR, is only a decent blow to a hero - or the central villains they fight.
The D20 system, in fact, already has much in common in this with many fantasy anime, such as ''The Slayers'' or ''The Record of Lodoss War'', as well as many anime-style-based games, particularly tactical RPGs such as ''Final Fantasy Tactics''. In these series, as in D20, giant blows that would decimate armies in a realistic campaign, or even the likes of LotR, is only a decent blow to a hero - or the central villains they fight.
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The result is that the power level is already rather high. Giving heroes (and important rivals/enemies/allies) some advantage on top by the ability-rounding (or focusing) capacity brings the scale still closer to these series - in short, you are More Epic than most people, and that's just the way the writing goes.
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The result is that the power level is already rather high. Giving heroes (and important rivals/enemies/allies) some advantage on top by the ability-rounding (or focusing) capacity brings the scale still closer to these series - because most of the time, the focus characters are More Epic than most people, and that's just the way the writing goes. Lina Inverse has no reason to be afraid of your average bandit, because even if it's That Time Of Month and she can't use most of her magic, she still can bust him up with a sword and a few cleverly-placed flukes.
Note that this also means that the heroes will have to deal with more monsters to keep regular encounters interesting - just like in normal d20's Gestalt play.
Note that this also means that the heroes will have to deal with more monsters to keep regular encounters interesting - just like in normal d20's Gestalt play.

Revision as of 02:21, 7 August 2010

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