Ad20r:Development Metrics

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Races that are significantly above require some sacrifice - typically, weakening the race until it does work.
Races that are significantly above require some sacrifice - typically, weakening the race until it does work.
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=== Classes ===
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A single level in a class is worth 10 Character Points of new talents, if they are rolling a d4 for their hit dice, getting 4+Int Skill Points, and gaining 4 Prowess, and uses the slow Base Attack Bonus increase rate. The earned character point count is modified by the following rules:
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: For each step up on the hit die, remove one character point.
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: If only getting 2+Int Skill Points, add one character point.
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: If getting 6+Int Skill Points, remove one character point.
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: If getting 8+Int Skill Points, remove two character points.
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: If getting only 2 Prowess, add one character point.
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: If getting 6 Prowess, remove one character point.
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: For each strong save the class has, remove one full character point.
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: If the class gains BAB at the medium rate (15 at 20th level), remove one full character point.
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: If the class gains BAB at the fast rate (20 at 20th level), remove two full character points.
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Weapon Proficiencies arrays should compare to comparable d20 or d20r classes - a spellcaster only getting simple weapons, a fighter getting some of everything.
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If the point value of talents ends up running with a half point, then that half-point 'floats' into the next level, meaning that even-numbered levels will provide more talents.
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=== Tags ===
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All tag 'values' for the purposes of comparison are the value to a ''player character''. All costs assume a player-character - many things will be worth less in the hands of NPCs, who show up less often.
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A 4-point tag should compare to an average Feat in value.
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Two tags of equal cost should be worth around the same to the player.
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Tags can start at 1 to 10 character points.
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Some Tags will be cheaper for specific classes, or only useful for certain classes or in conjunction with other Tags.
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=== Skills ===
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Two Skill points cost one character point.
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=== Feats ===
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One Feat costs four character points.
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''Yes'', this means skill-booster feats are now inefficient (two character points of advantage for four character points).

Revision as of 00:58, 7 August 2010

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