Ad20r:Development Metrics

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Both Elan in his current state, as well as Roy, represent the ideal for Anime d20 characters - well-rounded with many different talents, but with a central focus.
Both Elan in his current state, as well as Roy, represent the ideal for Anime d20 characters - well-rounded with many different talents, but with a central focus.
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== Actual numbers and nitty-gritty ==
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=== Starting Points and Stat Selection ===
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Characters in Ad20r start off with 40 character points before they even take a class level.
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Typically, 30 of these points should go to Stat selection, and 10 to the character's initial race. Players are free to spend less or more in either (at least, if they have more to spend...)
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=== Stat Generation ===
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ASSUMING FULL CONTROL:
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* 30 points should produce a character a good bit over what you could attain with a 32-point Point Buy - that is, the kind of scores a player with moderate luck could get in standard d20.
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* 20 points should compare to a 32-point Point Buy.
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* 10 points should compare to all stats being tens.
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OTHER ELEMENTS THAT INFLUENCE COSTS:
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* Reducing the risk taken should cost more points.
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* Reducing your ability to choose details should cost fewer points. (For example, having stats rolled in order rather than choosing which roll goes to which stat.)
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* Batshit insane ways to select stats (such as Poker With The GM and both Minesweeper variants), if actually used (For the lulz or to evoke a feel about the game), should have costs comparable to a medium-risk, medium-choice.
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* The GM shouldn't be afraid to fudge the stats somewhat after everything's done, so that people who spent comparable character point amounts aren't TOO disparate stat-wise from each other. Whether he takes the numbers up, down, or towards a center is his choice depending on the campaign style he wants.
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=== Races ===
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Any race that balances about evenly with a d20r race should cost 10 character points. Humans are used as the arbitrary metric-setting point for this.
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Races that are significantly above require some sacrifice - typically, weakening the race until it does work.

Revision as of 00:20, 7 August 2010

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