Ad20r:Development Metrics

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(Created page with 'Anime d20 Renaissance is not an easy system to write. It is removed from the source book that it is based off of even more than D20 Rebirth is from regular D&D - to the point…')
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== The Vital Assumptions ==
== The Vital Assumptions ==
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1) '''Ad20r is best used in conjunction with some amount of Gestalting - that is, player-characters and ''central'' NPCs being stronger than they would be at an equivalent level in standard D20 play.'''
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=== Ad20r is best used in conjunction with some amount of Gestalting - that is, player-characters and ''central'' NPCs being stronger than they would be at an equivalent level in standard D20 play. ===
Traditional heroic fantasy works, such as ''The Lord of the Rings'', might have characters - even main characters - at a level from two to four. One or two hits are enough to kill them, and even dragons fall to the dramatic perfect strike, more than the long, pitched, tactical battles that define D20 play against one.
Traditional heroic fantasy works, such as ''The Lord of the Rings'', might have characters - even main characters - at a level from two to four. One or two hits are enough to kill them, and even dragons fall to the dramatic perfect strike, more than the long, pitched, tactical battles that define D20 play against one.
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Note that this also means that the heroes will have to deal with more monsters to keep regular encounters interesting - just like in normal d20's Gestalt play.
Note that this also means that the heroes will have to deal with more monsters to keep regular encounters interesting - just like in normal d20's Gestalt play.
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2) '''GMs need to trust, but verify, the characters of their players. Conversely, the players need to think about the character, not the numbers.'''
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=== GMs need to trust, but verify, the characters of their players. Conversely, the players need to think about the character, not the numbers. ===
The creations of Guardians of Order, Inc., have ''always and without exception'' depended on trust between the players and GM. The GM needs to trust that the players aren't munchkining, and in return, the players need to trust that the GM will present challenges that suit the team's talents and weaknesses.
The creations of Guardians of Order, Inc., have ''always and without exception'' depended on trust between the players and GM. The GM needs to trust that the players aren't munchkining, and in return, the players need to trust that the GM will present challenges that suit the team's talents and weaknesses.
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If you're a munchkin who ''insists'' on using this content, please be reminded that several rules have been put in place that ''mandate'' the GM check your progress before you continue further. Also, check the next assumption.
If you're a munchkin who ''insists'' on using this content, please be reminded that several rules have been put in place that ''mandate'' the GM check your progress before you continue further. Also, check the next assumption.
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3) '''Rule Zero.'''
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=== Rule Zero. ===
The GM should never, ever forget about Rule Zero - namely, that he can fudge, ignore, or selectively apply any rule ever written for any role-playing game ever, in the name of fun.
The GM should never, ever forget about Rule Zero - namely, that he can fudge, ignore, or selectively apply any rule ever written for any role-playing game ever, in the name of fun.
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4) '''D20 Rebirth content and (with adjustments) regular d20 content should still be usable, and used.'''
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=== D20 Rebirth content and (with adjustments) regular d20 content should still be usable, and used regularly. ===
Anime d20 adds a ''lot'' of detail to character creation. Imagine having to deal with the entire, now much longer, stat creation for ''every single NPC in am campaign.''
Anime d20 adds a ''lot'' of detail to character creation. Imagine having to deal with the entire, now much longer, stat creation for ''every single NPC in am campaign.''
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Yeah, bad idea. Ad20r thus assumes that the GM is going to use large amounts of standard d20 and/or d20 content, especially for things such as monsters.
Yeah, bad idea. Ad20r thus assumes that the GM is going to use large amounts of standard d20 and/or d20 content, especially for things such as monsters.
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5) '''Full-Gestalt Ad20r characters using character points instead of a second class should be loosely comparable to Full-Gestalt Ad20r characters using two classes, should in turn be comparable to regular d20r Gestalt characters.'''
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=== Full-Gestalt Ad20r characters using character points instead of a second class should be loosely comparable to Full-Gestalt Ad20r characters using two classes, should in turn be comparable to regular d20r Gestalt characters. ===
This is the most useful baseline to work off of... But it's also kind of a massively wide one. Certain combinations will be more powerful, inevitably - but as long as Anime d20 Renaissance, in Full Gestalt, ''adds'' choices and doesn't ''obviate'' too many existing ones, it's good.
This is the most useful baseline to work off of... But it's also kind of a massively wide one. Certain combinations will be more powerful, inevitably - but as long as Anime d20 Renaissance, in Full Gestalt, ''adds'' choices and doesn't ''obviate'' too many existing ones, it's good.
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6) '''Nothing should be removed from d20r - or the components of normal d20 that stay in d20r - to fit Anime d20 Renaissance in.'''
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=== Nothing should be removed from d20r - or the components of normal d20 that stay in d20r - to fit Anime d20 Renaissance in. ===
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Anime d20 removed Weapon Proficiencies, the assumption of gold... A lot of things.
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Anime d20 removed Weapon Proficiencies, the assumption of gold, and many other things.
None of them get removed for Ad20r. ''None of them''.
None of them get removed for Ad20r. ''None of them''.
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You get the idea.
You get the idea.
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7) '''Widely-mixed characters who nonetheless have a core focus are ideal.'''
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=== Widely-mixed characters who nonetheless have a core focus are the ideal character. ===
Given this wiki's going to be read by a lot of Order of the Stick readers, let's use OOTS characters as comparisons here.
Given this wiki's going to be read by a lot of Order of the Stick readers, let's use OOTS characters as comparisons here.
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Roy, for his part, is valuable to the group not only as a tank and melee DPS, but as a leader - he's a talented diplomat, is good at keeping most group elements organized. While this isn't a character element in normal d20 (which OOTS is based off of), he's also valuable as the emotional core of the group - the guy who keeps Belkar's insane tendencies in check, who gets the group to put up with Elan's stupidity, and who reminds Durkon why he's doing all of this.
Roy, for his part, is valuable to the group not only as a tank and melee DPS, but as a leader - he's a talented diplomat, is good at keeping most group elements organized. While this isn't a character element in normal d20 (which OOTS is based off of), he's also valuable as the emotional core of the group - the guy who keeps Belkar's insane tendencies in check, who gets the group to put up with Elan's stupidity, and who reminds Durkon why he's doing all of this.
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Both Elan in his current state, as well as Roy, represent the ideal for Anime d20 characters - well-rounded, but with a central focus.
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Both Elan in his current state, as well as Roy, represent the ideal for Anime d20 characters - well-rounded with many different talents, but with a central focus.

Revision as of 00:05, 7 August 2010

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