Ad20r:Character Creation Basics
From Fax Encyclopedicus
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* Will there be any house-rule variants (most importantly, outside books allowed or explicitly barred) to worry about? (A very common one, and one of the most vital to ask about, is dice rolls for your stats - do you use character points to buy stats, roll 3d6, 4d6 drop one, 5d4, are you allowed rerolls, etc.?) | * Will there be any house-rule variants (most importantly, outside books allowed or explicitly barred) to worry about? (A very common one, and one of the most vital to ask about, is dice rolls for your stats - do you use character points to buy stats, roll 3d6, 4d6 drop one, 5d4, are you allowed rerolls, etc.?) | ||
* How much Gestalting will be involved in this game? Gestalting is the provision of specific elements that heighten your array of options compared to a typical character of the same level. In d20 standard, this is provided for by taking two classes at once. In Ad20r, there are a few options for this: | * How much Gestalting will be involved in this game? Gestalting is the provision of specific elements that heighten your array of options compared to a typical character of the same level. In d20 standard, this is provided for by taking two classes at once. In Ad20r, there are a few options for this: | ||
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** No Gestalting - you get one character class, a starting character point stock, and that's it. This variant provides for very little use of Ad20r rules. | ** No Gestalting - you get one character class, a starting character point stock, and that's it. This variant provides for very little use of Ad20r rules. | ||
** Quarter Gestalting - you get three character points per level, on top of a starting stock and one class. | ** Quarter Gestalting - you get three character points per level, on top of a starting stock and one class. |