Ad20r:Character Creation Basics

From Fax Encyclopedicus

Jump to: navigation, search
 
Line 42: Line 42:
* Will there be any house-rule variants (most importantly, outside books allowed or explicitly barred) to worry about? (A very common one, and one of the most vital to ask about, is dice rolls for your stats - do you use character points to buy stats, roll 3d6, 4d6 drop one, 5d4, are you allowed rerolls, etc.?)
* Will there be any house-rule variants (most importantly, outside books allowed or explicitly barred) to worry about? (A very common one, and one of the most vital to ask about, is dice rolls for your stats - do you use character points to buy stats, roll 3d6, 4d6 drop one, 5d4, are you allowed rerolls, etc.?)
* How much Gestalting will be involved in this game? Gestalting is the provision of specific elements that heighten your array of options compared to a typical character of the same level. In d20 standard, this is provided for by taking two classes at once. In Ad20r, there are a few options for this:
* How much Gestalting will be involved in this game? Gestalting is the provision of specific elements that heighten your array of options compared to a typical character of the same level. In d20 standard, this is provided for by taking two classes at once. In Ad20r, there are a few options for this:
-
** Total Flat - You are only using the Anime d20 Renaissance rules as a replacement for the non-OGL Traits and Flaws mechanic. (Don't worry, we won't treat these campaigns like second-class citizens! ... Much!)
 
** No Gestalting - you get one character class, a starting character point stock, and that's it. This variant provides for very little use of Ad20r rules.
** No Gestalting - you get one character class, a starting character point stock, and that's it. This variant provides for very little use of Ad20r rules.
-
** Quarter Gestalting - you get five character points per level, on top of a starting stock and one class.
+
** Quarter Gestalting - you get three character points per level, on top of a starting stock and one class.
-
** Half Gestalting - you get ten character points per level on top of a starting stock and one class. ''However'', you must specify a central concept around which at least two-thirds of your character points to go into.
+
** Half Gestalting - you get five character points per level on top of a starting stock and one class. ''However'', you must specify a central concept around which at least two-thirds of your character points to go into.
-
** Full Gestalting - you take two full character classes together, getting the best elements of both. (The "Adventurer" class receives 20 character points per level, for those who want to have a metric ''ton'' of custom options instead.) Check for limitations on your two classes. (For example, [[D20r:Succubus | d20r's Succubus]] MUST take a Racial Progression until completing one in Gestalt play, or your DM might mandate that your second class be an Ad20r-specific class, or the like.)
+
** Full Gestalting - you take two full character classes together, getting the best elements of both, as per the SRD Gestalt rules. Check for limitations on your two classes. (For example, [[D20r:Succubus | d20r's Succubus]] MUST take a Racial Progression until completing one in Gestalt play, or your DM might mandate that your second class be an Ad20r-specific class, or the like.) Alternatively, you take one full character class and gain 10 character points per level.
 +
''STARTING VALUES TABLE FOR VARIOUS LEVEL POINTS AT ALL RANKS OF GESTALTING:''
 +
:"No Gestalting" is also the character point supply for a player who chooses Full Gestalting and takes two classes.
 +
:"Full Gestalting" is ''only'' for characters who choose one class and 10 character points.
 +
:For any value not listed here, start from the next value down, then add points proportionate to the level of Gestalting.
 +
:Note that this means that characters who start at a higher level will have up to 12 CP more than a character who doesn't. The amount should be enough to counter possible small advantages gained by playing over time, such as knowing the character, the advantages gained through in-world interactions, etc.
{|border=1px
{|border=1px
!Start Level !!No Gestalting !!Quarter Gestalting !!Half Gestalting !!Full Gestalting
!Start Level !!No Gestalting !!Quarter Gestalting !!Half Gestalting !!Full Gestalting
|-
|-
-
|1st || 40 || 45 || 50 || 40
+
|1st || 40 || 43 || 45 || 50
|-
|-
-
|5th || 42 || 67 || 92 || 42
+
|5th || 42 || 57 || 67 || 92
|-
|-
-
|10th || 44 || 94 || 144 || 44
+
|10th || 44 || 74 || 94 || 144
|-
|-
-
|15th || 46 || 121 || 196 || 46
+
|15th || 46 || 91 || 121 || 196
|-
|-
-
|20th || 48 || 148 || 248 || 48
+
|20th || 48 || 108 || 148 || 248
|-
|-
-
|25th || 50 || 175 || 300 || 50
+
|25th || 50 || 125 || 175 || 300
|-
|-
-
|30th || 52 || 202 || 352 || 52
+
|30th || 52 || 142 || 202 || 352
|}
|}
Line 69: Line 73:
{| style="float: right; width: 300px; font-size: 86%;" border="1"
{| style="float: right; width: 300px; font-size: 86%;" border="1"
-
| :Name: ''Gotta come up with the non-nick name...'' Echo
+
| Name: ''Gotta come up with the non-nick name...'' "Echo"
:Race: Human
:Race: Human
:Central Talents: Glib speaker, exceptional melee gunning, technological adaptability.
:Central Talents: Glib speaker, exceptional melee gunning, technological adaptability.
Line 75: Line 79:
:Other Big Ideas For Your Character: She's of a noble family, ran away to her father, ended up falling in enamorment with the captain and joined him.
:Other Big Ideas For Your Character: She's of a noble family, ran away to her father, ended up falling in enamorment with the captain and joined him.
|-
|-
-
| :Name: Otto "Gidget" Jameston
+
| Name: Otto "Gidget" Jameston
:Race: Human
:Race: Human
:Central Talents: Strong general intelligence, ''ludicrously good'' snipe-shooting.
:Central Talents: Strong general intelligence, ''ludicrously good'' snipe-shooting.

Current revision as of 20:45, 6 August 2010

Personal tools
Google AdSense