Ad20r:Character Creation Basics
From Fax Encyclopedicus
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** Total Flat - You are only using the Anime d20 Renaissance rules as a replacement for the non-OGL Traits and Flaws mechanic. (Don't worry, we won't treat these campaigns like second-class citizens! ... Much!) | ** Total Flat - You are only using the Anime d20 Renaissance rules as a replacement for the non-OGL Traits and Flaws mechanic. (Don't worry, we won't treat these campaigns like second-class citizens! ... Much!) | ||
** No Gestalting - you get one character class, a starting character point stock, and that's it. This variant provides for very little use of Ad20r rules. | ** No Gestalting - you get one character class, a starting character point stock, and that's it. This variant provides for very little use of Ad20r rules. | ||
- | ** Quarter Gestalting - you get | + | ** Quarter Gestalting - you get three character points per level, on top of a starting stock and one class. |
- | ** Half Gestalting - you get | + | ** Half Gestalting - you get five character points per level on top of a starting stock and one class. ''However'', you must specify a central concept around which at least two-thirds of your character points to go into. |
- | ** Full Gestalting - you take two full character classes together, getting the best elements of both | + | ** Full Gestalting - you take two full character classes together, getting the best elements of both, as per the SRD Gestalt rules. Check for limitations on your two classes. (For example, [[D20r:Succubus | d20r's Succubus]] MUST take a Racial Progression until completing one in Gestalt play, or your DM might mandate that your second class be an Ad20r-specific class, or the like.) Alternatively, you take one full character class and gain 10 character points per level. |
+ | ''STARTING VALUES TABLE FOR VARIOUS LEVEL POINTS AT ALL RANKS OF GESTALTING:'' | ||
+ | :"No Gestalting" is also the character point supply for a player who chooses Full Gestalting and takes two classes. | ||
+ | :"Full Gestalting" is ''only'' for characters who choose one class and 10 character points. | ||
+ | :For any value not listed here, start from the next value down, then add points proportionate to the level of Gestalting. | ||
+ | :Note that this means that characters who start at a higher level will have up to 12 CP more than a character who doesn't. The amount should be enough to counter possible small advantages gained by playing over time, such as knowing the character, the advantages gained through in-world interactions, etc. | ||
{|border=1px | {|border=1px | ||
!Start Level !!No Gestalting !!Quarter Gestalting !!Half Gestalting !!Full Gestalting | !Start Level !!No Gestalting !!Quarter Gestalting !!Half Gestalting !!Full Gestalting | ||
|- | |- | ||
- | |1st || 40 || | + | |1st || 40 || 43 || 45 || 50 |
|- | |- | ||
- | |5th || 42 || | + | |5th || 42 || 57 || 67 || 92 |
|- | |- | ||
- | |10th || 44 || | + | |10th || 44 || 74 || 94 || 144 |
|- | |- | ||
- | |15th || 46 || | + | |15th || 46 || 91 || 121 || 196 |
|- | |- | ||
- | |20th || 48 || | + | |20th || 48 || 108 || 148 || 248 |
|- | |- | ||
- | |25th || 50 || | + | |25th || 50 || 125 || 175 || 300 |
|- | |- | ||
- | |30th || 52 || | + | |30th || 52 || 142 || 202 || 352 |
|} | |} | ||
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{| style="float: right; width: 300px; font-size: 86%;" border="1" | {| style="float: right; width: 300px; font-size: 86%;" border="1" | ||
- | | | + | | Name: ''Gotta come up with the non-nick name...'' "Echo" |
:Race: Human | :Race: Human | ||
:Central Talents: Glib speaker, exceptional melee gunning, technological adaptability. | :Central Talents: Glib speaker, exceptional melee gunning, technological adaptability. | ||
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:Other Big Ideas For Your Character: She's of a noble family, ran away to her father, ended up falling in enamorment with the captain and joined him. | :Other Big Ideas For Your Character: She's of a noble family, ran away to her father, ended up falling in enamorment with the captain and joined him. | ||
|- | |- | ||
- | | | + | | Name: Otto "Gidget" Jameston |
:Race: Human | :Race: Human | ||
:Central Talents: Strong general intelligence, ''ludicrously good'' snipe-shooting. | :Central Talents: Strong general intelligence, ''ludicrously good'' snipe-shooting. |