Ad20r:Character Creation Basics

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** Total Flat - You are only using the Anime d20 Renaissance rules as a replacement for the non-OGL Traits and Flaws mechanic. (Don't worry, we won't treat these campaigns like second-class citizens! ... Much!)
** Total Flat - You are only using the Anime d20 Renaissance rules as a replacement for the non-OGL Traits and Flaws mechanic. (Don't worry, we won't treat these campaigns like second-class citizens! ... Much!)
** No Gestalting - you get one character class, a starting character point stock, and that's it. This variant provides for very little use of Ad20r rules.
** No Gestalting - you get one character class, a starting character point stock, and that's it. This variant provides for very little use of Ad20r rules.
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** Quarter Gestalting - you get five character points per level, on top of a starting stock and one class.
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** Quarter Gestalting - you get three character points per level, on top of a starting stock and one class.
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** Half Gestalting - you get ten character points per level on top of a starting stock and one class. ''However'', you must specify a central concept around which at least two-thirds of your character points to go into.
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** Half Gestalting - you get five character points per level on top of a starting stock and one class. ''However'', you must specify a central concept around which at least two-thirds of your character points to go into.
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** Full Gestalting - you take two full character classes together, getting the best elements of both. (The "Adventurer" class receives 20 character points per level, for those who want to have a metric ''ton'' of custom options instead.) Check for limitations on your two classes. (For example, [[D20r:Succubus | d20r's Succubus]] MUST take a Racial Progression until completing one in Gestalt play, or your DM might mandate that your second class be an Ad20r-specific class, or the like.)
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** Full Gestalting - you take two full character classes together, getting the best elements of both, as per the SRD Gestalt rules. Check for limitations on your two classes. (For example, [[D20r:Succubus | d20r's Succubus]] MUST take a Racial Progression until completing one in Gestalt play, or your DM might mandate that your second class be an Ad20r-specific class, or the like.) Alternatively, you take one full character class and gain 10 character points per level.
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''STARTING VALUES TABLE FOR VARIOUS LEVEL POINTS AT ALL RANKS OF GESTALTING:''
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:"No Gestalting" is also the character point supply for a player who chooses Full Gestalting and takes two classes.
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:"Full Gestalting" is ''only'' for characters who choose one class and 10 character points.
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:For any value not listed here, start from the next value down, then add points proportionate to the level of Gestalting.
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:Note that this means that characters who start at a higher level will have up to 12 CP more than a character who doesn't. The amount should be enough to counter possible small advantages gained by playing over time, such as knowing the character, the advantages gained through in-world interactions, etc.
{|border=1px
{|border=1px
!Start Level !!No Gestalting !!Quarter Gestalting !!Half Gestalting !!Full Gestalting
!Start Level !!No Gestalting !!Quarter Gestalting !!Half Gestalting !!Full Gestalting
|-
|-
-
|1st || 40 || 45 || 50 || 40
+
|1st || 40 || 43 || 45 || 50
|-
|-
-
|5th || 42 || 67 || 92 || 42
+
|5th || 42 || 57 || 67 || 92
|-
|-
-
|10th || 44 || 94 || 144 || 44
+
|10th || 44 || 74 || 94 || 144
|-
|-
-
|15th || 46 || 121 || 196 || 46
+
|15th || 46 || 91 || 121 || 196
|-
|-
-
|20th || 48 || 148 || 248 || 48
+
|20th || 48 || 108 || 148 || 248
|-
|-
-
|25th || 50 || 175 || 300 || 50
+
|25th || 50 || 125 || 175 || 300
|-
|-
-
|30th || 52 || 202 || 352 || 52
+
|30th || 52 || 142 || 202 || 352
|}
|}
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{| style="float: right; width: 300px; font-size: 86%;" border="1"
{| style="float: right; width: 300px; font-size: 86%;" border="1"
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| :Name: ''Gotta come up with the non-nick name...'' Echo
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| Name: ''Gotta come up with the non-nick name...'' "Echo"
:Race: Human
:Race: Human
:Central Talents: Glib speaker, exceptional melee gunning, technological adaptability.
:Central Talents: Glib speaker, exceptional melee gunning, technological adaptability.
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:Other Big Ideas For Your Character: She's of a noble family, ran away to her father, ended up falling in enamorment with the captain and joined him.
:Other Big Ideas For Your Character: She's of a noble family, ran away to her father, ended up falling in enamorment with the captain and joined him.
|-
|-
-
| :Name: Otto "Gidget" Jameston
+
| Name: Otto "Gidget" Jameston
:Race: Human
:Race: Human
:Central Talents: Strong general intelligence, ''ludicrously good'' snipe-shooting.
:Central Talents: Strong general intelligence, ''ludicrously good'' snipe-shooting.

Revision as of 20:44, 6 August 2010

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