Ad20r:Character Creation Basics

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(Created page with 'Character Creation for Ad20r Rebirth in a nutshell: 1) Chat with the GM and figure out WTF is going on. You probably don't want to be a cybernetic hacker in a medieval fantasy eā€¦')
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4) Acquire Tags. Tags either cost or provide Character Points.
4) Acquire Tags. Tags either cost or provide Character Points.
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5) Select skills and feats.
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6) Use your remaining Character Points.
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7) Calculate all your stats (if you haven't been doing so already).
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8)
== Determining the Game Type ==
== Determining the Game Type ==
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For the REST of you, you've got a little more work to do. See [[Ad20r:Stat Calculation Aid Charts]] to make it easier.
For the REST of you, you've got a little more work to do. See [[Ad20r:Stat Calculation Aid Charts]] to make it easier.
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== Fleshing Out ==
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After completing your character sheet, you might take some effort to flesh out your character beyond the outline above. A page or two of character history, a sketch of the character, or just providing the DM with plot hooks relevant to your character might be worth bonus character points - up to 10.
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If you get bonus points in this way, you ''must'' use them immediately. (This is one exception to the "Please don't save points during creation" rule, above - saving points to combine with Flesh-out points for a last Tag or the like is perfectly okay!)
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== Getting ready for play ==
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At this point, your character should be good to go. If the game is more RP-heavy, you may wish to flesh out your character's voice with some practice exercises. This won't provide bonus points, but can make actual play more rewarding.
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Remember, if you're playing offline, you want to bring:
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* ''Printed'' character sheet
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* Scratch paper
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* Pencils and erasers (or pens)
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* At ''least'' one full set of d20 dice: d4, d6, d8, d10, d12, d20, d100 (or a second d10).
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** If you commonly roll multiple dice of the same size (Say, your primary weapon deals 2d4 damage per swing), bringing enough of that die to do the roll in one roll is considered polite.
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* Snacks - especially ones that can be eaten quietly. These games can run long.
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Remember, if you're playing online, you don't need to bring anything, but the following extra preparations can be handy:
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* If using a program like Maptool, get a graphical icon for your character. (check what style the team's using and move accordingly!)
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* Prepare macros (of the type relevant to the software you're using) for speeding up dice-rolling and the like (rolling physical dice when playing online, unless using webcams, isn't good form.) HINT: If you're using IRC, ''get a dedicated client such as mIRC or xChat. Don't use web-based IRC services unless you REALLY have to!''
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* Chat with the rest of the group beforehand. An "Omake" chapter or two can be worth it.
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* Bring snacks. One nice part of playing online, how loud they are when eaten doesn't matter. These games ''still'' can run long, though!

Revision as of 05:17, 6 August 2010

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