Ad20r:Adventuring Monster

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An easy way to check if a save is strong or weak, is to remove the bonus to the save caused by the relevant stat mod (i.e. subtract the base creature's Wisdom bonus from their Will save), remove any feat bonuses, check the creature's base hit dice, and check the corresponding "level" column - the save should equal one value or the other.
An easy way to check if a save is strong or weak, is to remove the bonus to the save caused by the relevant stat mod (i.e. subtract the base creature's Wisdom bonus from their Will save), remove any feat bonuses, check the creature's base hit dice, and check the corresponding "level" column - the save should equal one value or the other.
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''Class Skills'': 16+(Int*4) at 1st level, 4+Int at each subsequent level.
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''Class Skills'': Any two [[d20r:Skill Sets | Skill Sets]], plus one [[d20r:Monstrous_Skill_Sets | Monstrous Skill Set]] the base monster has (or, if not a d20r monster, WOULD have - consult your DM).
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All skills are class skills for the Adventuring Monster.
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(For monsters whose progressions are not 4+Int, remember that you can take Tags to increase or decrease your skill point supply!)
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''Prowess'': 4 per level
''Prowess'': 4 per level

Current revision as of 03:47, 2 March 2011

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