Ad20r:Adventuring Monster
From Fax Encyclopedicus
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== Characteristics == | == Characteristics == | ||
- | Adventuring Monsters are a varied lot, to say the least. Often heading out to journey before their powers are developed, adventuring may be a course towards an end, a means to develop their powers, or just something that's more fun than sitting around waiting to be an encounter. They often learn trades that their bretheren ignore, | + | Adventuring Monsters are a varied lot, to say the least. Often heading out to journey before their powers are developed, adventuring may be a course towards an end, a means to develop their powers, or just something that's more fun than sitting around waiting to be an encounter. They often learn trades that their bretheren ignore, awaken their natural abilities at a far younger age as a result of their work, and hone them in entirely different directions. |
== Other Classes == | == Other Classes == | ||
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An easy way to check if a save is strong or weak, is to remove the bonus to the save caused by the relevant stat mod (i.e. subtract the base creature's Wisdom bonus from their Will save), remove any feat bonuses, check the creature's base hit dice, and check the corresponding "level" column - the save should equal one value or the other. | An easy way to check if a save is strong or weak, is to remove the bonus to the save caused by the relevant stat mod (i.e. subtract the base creature's Wisdom bonus from their Will save), remove any feat bonuses, check the creature's base hit dice, and check the corresponding "level" column - the save should equal one value or the other. | ||
- | ''Class Skills'': | + | ''Class Skills'': Any two [[d20r:Skill Sets | Skill Sets]], plus one [[d20r:Monstrous_Skill_Sets | Monstrous Skill Set]] the base monster has (or, if not a d20r monster, WOULD have - consult your DM). |
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''Prowess'': 4 per level | ''Prowess'': 4 per level |