Ad20r:Adventuring Monster

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(Created page with 'The Minotaur who explores ruins instead of occupying them. The Pixie who uses her talents of theft to pull off museum heists. The Dragon who is fixated on being the greatest bard…')
 
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== Characteristics ==
== Characteristics ==
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Adventuring Monsters are a varied lot, to say the least. Often heading out to journey before their powers are developed, adventuring may be a course towards an end, a means to develop their powers, or just something that's more fun than sitting around waiting to be an encounter. They often learn trades that their bretheren ignore, as they awaken their natural abilities at a far younger age as a result of their work.
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Adventuring Monsters are a varied lot, to say the least. Often heading out to journey before their powers are developed, adventuring may be a course towards an end, a means to develop their powers, or just something that's more fun than sitting around waiting to be an encounter. They often learn trades that their bretheren ignore, awaken their natural abilities at a far younger age as a result of their work, and hone them in entirely different directions.
== Other Classes ==
== Other Classes ==
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''Racial Limit'': This class is only for races that would normally have an effective character level, and do ''not'' have a Racial Progression class in [[D20 Rebirth]]. If you want an equivalent class for characters whose races are balanced with standard races, take the [[Ad20r:Adventurer | Adventurer]] class instead.
''Racial Limit'': This class is only for races that would normally have an effective character level, and do ''not'' have a Racial Progression class in [[D20 Rebirth]]. If you want an equivalent class for characters whose races are balanced with standard races, take the [[Ad20r:Adventurer | Adventurer]] class instead.
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''Level Limit'': This class may only be taken to a number of levels equal to the creature's Effective Character Level - that is, their Hit Dice plus their Level Adjustment. Afterwards, the creature ''must'' multiclass.
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''Level Limit'': This class may only be taken to a number of levels equal to the creature's Effective Character Level - that is, their Hit Dice plus their Level Adjustment. Afterwards, the creature ''must'' multiclass. (Note that you do not ''have'' to take this class all the way to its limit.)
''Hit Dice'': As befits the Base Creature. (i.e. a creature whose normal Hit Dice are 6d8 would roll d8s.)
''Hit Dice'': As befits the Base Creature. (i.e. a creature whose normal Hit Dice are 6d8 would roll d8s.)
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''Saving Throws'': As befits the Base Creature - determine if any particular save it has is weak or strong , then use the following chart:
''Saving Throws'': As befits the Base Creature - determine if any particular save it has is weak or strong , then use the following chart:
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An easy way to check if a save is strong or weak, is to remove the bonus to the save caused by the relevant stat mod (i.e. subtract the base creature's Wisdom bonus from their Will save), remove any feat bonuses, check the creature's base hit dice, and check the corresponding "level" column - the save should equal one value or the other.
An easy way to check if a save is strong or weak, is to remove the bonus to the save caused by the relevant stat mod (i.e. subtract the base creature's Wisdom bonus from their Will save), remove any feat bonuses, check the creature's base hit dice, and check the corresponding "level" column - the save should equal one value or the other.
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''Class Skills'': Any two [[d20r:Skill Sets | Skill Sets]], plus one [[d20r:Monstrous_Skill_Sets | Monstrous Skill Set]] the base monster has (or, if not a d20r monster, WOULD have - consult your DM).
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''Prowess'': 4 per level
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''Proficiencies'': The Adventuring Monster is proficient with all Simple weapons, no matter what. Martial, Exotic, Armor, and Shield proficiencies are at the GM's ruling, dependent on the creature and it's nature. (Remember that if you want your creature to have ''trained'' for an unusual weapon, you can use a feat or Tag to get it!)
''Gain Character Points'': At every level, the creature gains some character points to use to gain that monster's abilities (or, more accurately, the ones dropped to bring the creature to level 0) - or even go a little beyond!
''Gain Character Points'': At every level, the creature gains some character points to use to gain that monster's abilities (or, more accurately, the ones dropped to bring the creature to level 0) - or even go a little beyond!

Current revision as of 03:47, 2 March 2011

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