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Some casters care only for the destruction of war, the march of great armies, and the death of opponents. These casters become known as warmages, specialists in the field of invocation. '''Hit points at 1st level:''' constitution+4. '''Hit points at each additional level:''' 2+constitution modifier. '''Action points per level:''' 4+charisma modifier. '''Skill points:''' 2. {|border=1px !Level!!BAB!! BDB!! MDB!! Special!!Mana multiplier |- |1|| +0|| +0|| +0|| Magic, armoured mage, Direct damage specialization|| 2 |- |2|| +1|| +1|| +1|| || 3 |- |3|| +2|| +2|| +2|| || 3 |- |4|| +3|| +3|| +3|| || 4 |- |5|| +3|| +3|| +3|| Bonus feat|| 4 |- |6|| +4|| +4|| +4|| || 5 |- |7|| +5|| +5|| +5|| || 5 |- |8|| +6|| +6|| +6|| || 6 |- |9|| +6|| +6|| +6|| || 6 |- |10|| +7|| +7|| +7|| Bonus feat|| 7 |- |11|| +8|| +8|| +8|| || 7 |- |12|| +9|| +9|| +9|| || 8 |- |13|| +9|| +9|| +9|| || 8 |- |14|| +10|| +10|| +10|| || 9 |- |15|| +11|| +11|| +11|| Bonus feat|| 9 |- |16|| +12|| +12|| +12|| || 10 |- |17|| +12|| +12|| +12|| || 10 |- |18|| +13|| +13|| +13|| || 11 |- |19|| +14|| +14|| +14|| || 11 |- |20|| +15|| +15|| +15|| Bonus feat|| 12 |} '''Weapon and armour proficiency:''' the wizard is proficient with the club, crossbow (light and heavy), quarterstaff, magic wands and any one martial weapon. He is proficient with light and medium armour. '''Spells:''' A warmage casts arcane spells which are drawn from the warmage spell list. A warmage must choose and prepare her spells ahead of time (see below). To learn, prepare, or cast a spell, the warmage must have an Intelligence score equal to at least 10 + the spell level and a class level of twice the spell level-1. The Difficulty Class for a saving throw against a warmage’s spell is 10+the spell level+half the warmage's class level+the warmage’s Intelligence modifier. Like other spellcasters, a warmage only has a limited amount of mana a day. A warmage must prepare their spells in advance, spending the mana when they prepare the spell and then noting down that the spell is memorized. A warmage can only cast a meorized warmage spell. Unlike a or sorcerer, a warmage may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the warmage decides which spells to prepare. '''Armoured mage:''' a warmage learns to cast spells in armour. at 1st level a warmage gains the ability to ignore arcane spell faliure for warmage spells when they are in armour they are proficient with. '''Direct damage specialization:''' a warmage deals +2 damage per die with spells that deal lethal damage. '''Bonus feats:''' at 5th level and every 5 levels thereafter the warmage gains a free metamagic or item creation feat.
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