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Some mages distrust flashy magicks, preferring to use suttle spells that change the properties of objects. These transmuters are highly prised for their abilities to alter things they see, making troops more effective. '''Hit points at 1st level:''' constitution+2 '''Hit points at each additional level:''' 1+constitution modifier. '''Action points per level:''' 2+charisma modifier. '''Skill points:''' 4. {|border=1px !Level!!BAB!! BDB!! MDB!! Special!!Mana multiplier |- |1|| +0|| +0|| +0|| Magic, Transmuting touch|| 2 |- |2|| +1|| +1|| +1|| || 3 |- |3|| +1|| +2|| +2|| || 3 |- |4|| +2|| +3|| +3|| || 4 |- |5|| +2|| +3|| +3|| Bonus feat|| 4 |- |6|| +3|| +4|| +4|| || 5 |- |7|| +3|| +5|| +5|| || 5 |- |8|| +4|| +6|| +6|| || 6 |- |9|| +4|| +6|| +6|| || 6 |- |10|| +5|| +7|| +7|| Bonus feat|| 7 |- |11|| +5|| +8|| +8|| || 7 |- |12|| +6|| +9|| +9|| || 8 |- |13|| +6|| +9|| +9|| || 8 |- |14|| +7|| +10|| +10|| || 9 |- |15|| +7|| +11|| +11|| Bonus feat|| 9 |- |16|| +8|| +12|| +12|| || 10 |- |17|| +8|| +12|| +12|| || 10 |- |18|| +9|| +13|| +13|| || 11 |- |19|| +9|| +14|| +14|| || 11 |- |20|| +10|| +15|| +15|| Bonus feat|| 12 |} '''Weapon and armour proficiency:''' the transmuter is proficient with the club, crossbow (light and heavy), quarterstaff and magic wands. He is not proficient with any armour. '''Spells:''' A transmuter casts arcane spells which are drawn from the transmuter spell list. A transmuter must choose and prepare her spells ahead of time (see below). To learn, prepare, or cast a spell, the transmuter must have an Intelligence score equal to at least 10 + the spell level and a class level of twice the spell level-1. The Difficulty Class for a saving throw against a tansmuter’s spell is 10+the spell level+half the transmuter's class level+the transmuter’s Intelligence modifier. Like other spellcasters, a transmuter only has a limited amount of mana a day. A transmuter must prepare their spells in advance, spending the mana when they prepare the spell and then noting down that the spell is memorized. A transmuter can only cast a memorized summoner spell. Unlike a sorcerer, a transmuter may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the transmuter choses which spells to prepare. '''Transmuting touch:''' once per day per class level a transmuter gains the ability to make a melee touch attack against a foe. The transmuter deals 1d3 damage and gains an amount of mana equal to the damage dealt. this mana can imediatly be channeled into memorized spells. '''Bonus feats:''' at 5th level and every 5 levels thereafter the transmuter gains a free metamagic or item creation feat.
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