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The sorcerer draws spells from their tainted blood, casting spells without the neeed to prepare them in advance. From his heritiage he can throw bolts of lightning, send foes to sleep, or summon foul demons. He gains many ways to enhance his spells, and does away with materials almost entirely. '''Hit points at 1st level:''' constitution+2. '''Hit points at each additional level:''' 1+constitution modifier. '''Action points per level:''' 2+charisma modifier. '''Skill points:''' 4. {|border=1px !Level!!BAB!! BDB!! MDB!! Special!! Mana multiplier |- |1|| +0|| +0|| +0|| Magic, Eschew materials, Bloodline trait, Familiar|| 3 |- |2|| +1|| +1|| +1|| || 4 |- |3|| +2|| +2|| +2|| || 5 |- |4|| +3|| +3|| +3|| || 6 |- |5|| +3|| +3|| +3|| Bloodline trait|| 6 |- |6|| +4|| +4|| +4|| || 7 |- |7|| +5|| +5|| +5|| || 8 |- |8|| +6|| +6|| +6|| || 9 |- |9|| +6|| +6|| +6|| || 9 |- |10|| +7|| +7|| +7|| Bloodline trait|| 10 |- |11|| +8|| +8|| +8|| || 11 |- |12|| +9|| +9|| +9|| || 12 |- |13|| +9|| +9|| +9|| || 12 |- |14|| +10|| +10|| +10|| || 13 |- |15|| +11|| +11|| +11|| Bloodline trait|| 14 |- |16|| +12|| +12|| +12|| || 15 |- |17|| +12|| +12|| +12|| || 15 |- |18|| +13|| +13|| +13|| || 16 |- |19|| +14|| +14|| +14|| || 17 |- |20|| +15|| +15|| +15|| Bloodline trait|| 18 |} '''Weapon and armour proficiency:''' sorcerers are proficient with all simple weapons. they are not proficient with any armour. Magic: sorcerer casts arcane spells which are drawn primarily from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below). To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s Charisma modifier. Like other spellcasters, a sorcerer only has a limited amount of mana. A sorcerer’s selection of spells is extremely limited. A sorcerer begins play knowing two 1st-level spells of your choice. At each new sorcerer level, he gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike mana per day, the number of spells a sorcerer knows is not affected by his Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. The sorcerer can’t use this method of spell acquisition to learn spells at a faster rate, however. Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one he already knows. In effect, the sorcerer "loses" the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level sorcerer spell the sorcerer can cast. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level. Unlike a wizard or a cleric, a sorcerer need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his avalible mana. He does not have to decide ahead of time which spells he’ll cast. {|border=2px !Level!!1!! 2!! 3!! 4!! 5!! 6 |- |1|| 2|| -|| -|| -|| -|| - |- |2|| 3|| -|| -|| -|| -|| - |- |3|| 4|| -|| -|| -|| -|| - |- |4|| 4|| 2|| -|| -|| -|| - |- |5|| 4|| 3|| -|| -|| -|| - |- |6|| 5|| 3|| 2|| -|| -|| - |- |7|| 5|| 4|| 3|| -|| -|| - |- |8|| 5|| 4|| 3|| 2|| -|| - |- |9|| 5|| 4|| 4|| 3|| -|| - |- |10|| 5|| 5|| 4|| 3|| 2|| - |- |11|| 6|| 5|| 4|| 4|| 3|| - |- |12|| 6|| 5|| 5|| 4|| 3|| 2 |- |13|| 6|| 5|| 5|| 4|| 4|| 3 |- |14|| 6|| 6|| 5|| 5|| 4|| 3 |- |15|| 6|| 6|| 5|| 5|| 4|| 4 |- |16|| 7|| 6|| 6|| 5|| 5|| 4 |- |17|| 8|| 6|| 6|| 5|| 5|| 4 |- |18|| 8|| 6|| 6|| 6|| 5|| 5 |- |19|| 8|| 7|| 6|| 6|| 5|| 5 |- |20|| 8|| 7|| 6|| 6|| 6|| 5 |} '''Familiar:''' a sorcerer can summon a familiar. '''Bloodline traits:''' at 1st level, 5th level, and every 5 levels afterwards a sorcerer gets the bloodline trait for that level from her chosen bloodline. =Sorcerer bloodlines= ==Celestial== '''1st level:''' you cast good spells at +1 caster level. '''5th level:''' add 1 to the DC of good spells that you cast. '''10th level:''' you gain the ability to turn into a lanturn archon for one minute once per day. '''15th level:''' you can summon an astral deva with a chance of sucess equal to 2xyour sorcerer level% once per day. '''20th level:''' You can use sunburst as a spell like ability 1/day. ==Draconic== '''1st level:''' you gain +1 natural armour. '''5th level:''' you can sacrifice any amount of mana to deal 1d6 fire damage per two mana points spent to creatures within a 30ft cone. '''10th level:''' you gain dragon wings, giving you a flight speed equal to your land speed +20ft with avarage manuverability. '''15th level:''' you add +1 DC to spells from any one school of magic of your choice. '''20th level:''' Gain the use of arcane spellsurge once per day as a spell like ability. ==Elemental== '''1st level:''' chose an element. all spells of that element are cast at +1 caster level. '''5th level:''' add 1 to the DC of all spells of your chosen element. '''10th level:''' you gain the ability to turn into a medium elemental of your chosen element for 1 minute once per day. '''15th level:''' you can summon an elder elemental with a chance of sucess equal to 3xyour sorcerer level% once per day. '''20th level:''' you can cause a 80ft radius burst of your chosen element to appear within long range once per day, dealing 1d6 points of damage per caster level (max 15d6), with a successful reflex save halving the damage. ==Fiendish== '''1st level:''' any evil spells you cast are cast at +1 caster level. '''5th level:''' add +1 DC to all evil spells you cast. '''10th level:''' you can turn into a dretch or imp for one minute once per day. '''15th level:''' you can summon a Glabrezu or a Gelugon with a chance of sucess equal to 2xyour sorcerer level% once per day. '''20th level:''' you can use horrid wilting as a spell like ability once per day
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