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The paladin is the altimate knight in shinning armour. Standing upright, his armour gleaming, or leading the cavalry charge, the paladin is a holy warrior second to none. '''Hit points at 1st level:''' constitution+8. '''Hit points at each additional level:''' 4+constitution modifier. '''Action points per level:''' 4+charisma modifier. '''Skill points:''' 2. {|border=1px !Level!!BAB!! BDB!! MDB!! Special!!Favour multiplier |- |1|| +1|| +0|| +0|| Smite 1/day, lay on hands|| 0 |- |2|| +2|| +1|| +1|| bonus feat|| 0 |- |3|| +3|| +2|| +1|| Divine grace|| 0 |- |4|| +4|| +3|| +2|| bonus feat, magic, smite 2/day||1 |- |5|| +5|| +3|| +2|| Warhorse|| 1 |- |6|| +6|| +4|| +3|| bonus feat|| 1 |- |7|| +7|| +5|| +3|| Manoeuvre||1 |- |8|| +8|| +6|| +4|| bonus feat, smite 3/day|| 2 |- |9|| +9|| +6|| +4|| || 2 |- |10|| +10|| +7|| +5|| bonus feat, Aura of grace|| 2 |- |11|| +11|| +8|| +5|| Manoeuvre|| 2 |- |12|| +12|| +9|| +6|| bonus feat, smite 4/day|| 3 |- |13|| +13|| +9|| +6|| || 3 |- |14|| +14| +10|| +7|| bonus feat|| 3 |- |15|| +15|| +11|| +7|| Manoeuvre|| 3 |- |16|| +16|| +12|| +8|| bonus feat, smite 5/day|| 4 |- |17|| +17|| +12|| +8|| || 4 |- |18|| +18|| +13|| +9|| bonus feat|| 4 |- |19|| +19|| +14|| +9|| Manuver|| 4 |- |20|| +20|| +15|| +10|| bonus feat, smite 6/day, holy warrior|| 5 |} '''weapon and armour proficiency:''' paladins are proficient with all simple and martial weapons, all armour and shields. '''Smite:''' at 1st level the paladin gains the ability to smite creatures of an oppisite alignment once per day. This is a special attack that charges the paladins blade for a number of rounds equal to their class level+their will power modifier. They gain an aditional use of this ability per day every 4 levels. '''Lay on hands:''' at 1st level a paladin is able to cure themselves or other characters of a number of hit points per day equal to their will power modifierxtheir class level. This can be spilt between several uses. '''Bonus feats:''' at 2nd level and every two levels thereafter the paladin gains a fighter bonus feat. '''Divine grace:''' at 3rd level a paladin gains the ability to apply their will power modifier as a bonus to all their saves. '''Magic:''' at 4th level a paladin gains the ability to cast divine spells, even if they do not have the divine favour feat. They cast spells as clerics, with a maximum spell level of fourth. '''Warhorse:''' at 5th level a paladin gains a warhorse as described in the 3.5PHB. '''Manuver:''' at 6th level and every fourth level after that the paladin gains a martial manuver. '''Aura of grace:''' at 10th level the bonus to saves from a paladin's divine grace ability apply to allies within 30ft. '''Holy warrior:''' at 20th level a paladin gains the ability to smite those whose alignment is at least one step away from their own. =Entry requirements and restrictions= The paladin is probably the greatest non-full caster class in terms of raw power, and so gain a number of requirements and restrictions that other classes don't have. '''Requirements:''' lawful good, chaotic good, lawful evil, or chaotic evil; willpower 12+. '''Restrictions:''' the paladin cannot willingly commit an act, that goes against their moral alignment or associate with a character whose moral alignment opposes their own. A paladin also cannot multiclass in more than the fighter or cleric classes without losing the ability to advance as a paladin.
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