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The monk is a martial artist, calling on their inner energy, called ki, to do great feats and master fighting. A monk uses his own hands and feat as weapons, becoming able to attack with surprising speed. '''Hit points at 1st level:''' constitution+6. '''Hit points at each additional level:''' 3+constitution modifier. '''Action points per level:''' 6+charisma modifier. '''Skill points:''' 4 {|border=1px !level!!BAB!! BDB!! MDB!! Special!! ki!! unarmed damage!!movement bonus!!Mana |- |1|| +0|| +0|| +0|| flurry of blows, evasion, fast movement||2|| 1d6|| +0ft|| 0 |- |2|| +1|| +1|| +1|| Stunning strike||4|| 1d6|| +0ft|| 0 |- |3|| +2|| +2|| +2|| Still mind|| 6|| 1d6|| +10ft|| 0 |- |4|| +3|| +3|| +3|| Uncanny dodge, magic|| 8|| 1d6|| +10ft|| 1 |- |5|| +3|| +3|| +3|| Flaming fist|| 10|| 1d8|| +10ft|| 1 |- |6|| +4|| +4|| +4|| Ki strike (magic)|| 12|| 1d8|| +20ft|| 2 |- |7|| +5|| +5|| +5|| Purity of body||14|| 1d8|| +20ft|| 2 |- |8|| +6|| +6|| +6|| Slow fall 30ft||16|| 1d8|| +20ft|| 3 |- |9|| +6|| +6|| +6|| Improved evasion|| 18|| 1d10|| +30ft|| 3 |- |10|| +7|| +7|| +7|| Storm fist|| 20|| 1d10|| +30ft|| 4 |- |11|| +8|| +8|| +8|| Ki strike (lawful)|| 22|| 1d10|| +30ft|| 4 |- |12|| +9|| +9|| +9|| Diamond body, greater flurry|| 24|| 1d10|| +40ft|| 5 |- |13|| +9|| +9|| +9|| Slow fall 60ft|| 26|| 1d12|| +40ft|| 5 |- |14|| +10|| +10|| +10|| Stunning speed|| 28|| 1d12|| +40ft|| 6 |- |15|| +11|| +11|| +11|| Icy fist|| 30|| 1d12|| +50ft|| 6 |- |16|| +12|| +12|| +12|| Diamond soul, slow fall 80ft|| 32|| 1d12|| +50ft|| 7 |- |17|| +12|| +12|| +12|| Ki strike (adamantine)|| 34|| 2d6|| +50ft|| 7 |- |18|| +13|| +13|| +13|| Timeless body|| 36|| 2d6|| +60ft|| 8 |- |19|| +14|| +14|| +14|| Slow fall 90ft|| 38|| 2d6|| +60ft|| 8 |- |20|| +15|| +15|| +15|| Fist of the earth|| 40|| 2d6|| +60ft|| 9 |} '''Weapon and armour proficiency:''' the monk gains proficiency with the club, crossbow (light or heavy), dagger, handaxe, javalin, kama (m), nunchaku (m), quarterstaff (m), sai (m), shuriken (m), siangham (m), and sling. Monkss are not proficient with any armour. '''Defence bonus:''' a monk gains an aditional bonus to defence equal to their wisdom modifier. '''Ki:''' the monk gains a small pool of ki energy with which to power their abilities. This monk has a number of ki points equal to twice their level plus their wisdom bonus. '''Flurry of blows:''' a monk may make a special attack when armed with a monk weapon (a weapon with a (m) in the proficiencies) or unarmed. This results as an extra attack at the monks highest attack bonus. All attacks the monk makes that round are at -1. At 12th level the monk gains an extra bonus attack. '''Evasion:''' at 1st level a monk takes no damage from a failed reflex save when they would normally take half damage. This ability is active as long as the monks ki pool is at least 1. '''Stunning strike:''' this works as the stunning fist feat. A monk spends 1 ki point to use this ability once she has used up all her free attempts. '''Fast movement:''' a monk gains fast movement as a 3.5 PHB monk. Still mind: this is as the PHB monk ability. It is active as long as your ki pool is one or more. '''Uncanny dodge:''' at 4th level the monk is not denied her dexterity bonus to defence if caught flat footed. This ability functions as long as your ki pool is 1 or more. '''Magic:''' at 4th level the monk gains the ability to cast a small number of divine spells. They can spontaneously cast cure spells and any spells from one domain. They do not require divine favour. '''Flaming fist:''' at 5th level you can channel the element of fire into your attacks. Doing so is a move action, an cost as many ki points as the duration in rounds. This ability adds an extra 1d8 fire damage to the monks attacks. '''Ki strike:''' at 6th level as long as the monks ki pool has at least one point remaining her unarmed attacks are counted as magic weapons for the purpose of overcomming DR. At 11th level they count as lawful and at 17th level they count as adamantine. '''Purity of body:''' this functions as the PHB monk ability of the same name. '''Slow fall:''' at 8th level as long as the monk has at least on ki point left in her pool she can treat any fall as 30ft shorter. at 13th lever she can treat it as 60ft shorter and at 19th level she can treat it as 90ft shorter. '''Improved evasion:''' at 9th level the monks evasion ability improves so that the monk only takes half damage on a failed save. '''Storm fist:''' at 5th level you can channel the element of air into your attacks. Doing so is a move action, an cost as many ki points as the duration in rounds. This ability adds an extra 1d8 lightning damage to the monks attacks. '''Diamond body:''' this is exactly like the PHB monk ability of the same name. '''Stunning speed:''' at 14th level a monk can use a free action to spend 2 points to make an extra attack at her highest attack bonus. '''Icy fist:''' at 15th level you can channel the element of water into your attacks. Doing so is a move action, an cost as many ki points as the duration in rounds. This ability adds an extra 1d8 ice damage to the monks attacks. '''Diamond soul:''' at 16th level the monk gains spell resistance equal to her current monk level+10. '''Timeless body:''' at 18th level a monk no longer ages. She takes no penalties to ability scores from aging, but bonuses still happen. A monk dies at twice the age she would normally. '''Fist of the earth:''' at 20th level you can channel the element of earth into your attacks. Doing so is a move action, an cost as many ki points as the duration in rounds. This ability adds an extra 1d8 acid damage to the monks attacks. =Other martial arts= The above monk represents the elemental style of combat. To make other martial arts replace the abilities at 5th, 10th, 15th and 20th level with abilities more suited to the new martial art.
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