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The fighter is the knight in shining armour, the man at arms, the evil horseman. All these are examples of fighters: men and women trained to take part in battle. To some these are the true heroes, and to others they are cannon fodder. '''Hit points at 1st level:''' Constitution+8. '''Hit points at each additional level:''' 4+constitution modifier. '''Action points per level:''' 4+charisma modifier. '''Skill points:''' 2. {|border=1px !Level!!BAB!! BDB!! MDB!! Special |- |1|| +1|| +0|| +0|| Way of the warrior |- |2|| +2|| +1|| +1|| bonus feat |- |3|| +3|| +2|| +1|| Manoeuvre |- |4|| +4|| +3|| +2|| bonus feat |- |5|| +5|| +3|| +2|| Way of the warrior |- |6|| +6|| +4|| +3|| bonus feat |- |7|| +7|| +5|| +3|| Manoeuvre |- |8|| +8|| +6|| +4|| bonus feat |- |9|| +9|| +6|| +4|| |- |10|| +10|| +7|| +5|| bonus feat, Way of the warrior |- |11|| +11|| +8|| +5|| Manoeuvre |- |12|| +12|| +9|| +6|| bonus feat |- |13|| +13|| +9|| +6|| |- |14|| +14|| +10|| +7|| bonus feat |- |15|| +15|| +11|| +7|| Way of the warrior, Manoeuvre |- |16|| +16|| +12|| +8|| bonus feat |- |17|| +17|| +12|| +8|| |- |18|| +18|| +13|| +9|| bonus feat |- |19|| +19|| +14|| +9|| Manoeuvre |- |20|| +20|| +15|| +10|| bonus feat, Way of the warrior |} '''Weapon and armour proficiency:'' fighters are proficient with all simple and martial weapons, all armour and shields. '''Way of the warrior:''' at 1st level, 5th level and every 5 levels thereafter the fighter gains the ability from their chosenn way of the warrior: defender, one hander, two hander, dual wielder, or archer. '''Bonus feats:''' at 2nd level and every two levels thereafter the fighter gains a fighter bonus feat. '''Manoeuvre:''' at 3rd level and every third level after that the fighter gains a martial manoeuvre. ==Ways of the warrior== ===Defender=== '''1st level:''' +1 defence when using a shield. '''5th level:''' +1 DR from armour. '''10th level:''' When wielding a weapon with which you have weapon focus you gain a +1 bonus to defence. '''15th level:''' the 1st level bonus increases to +2. '''20th level:''' you may retain your agility bonus to defence if flat footed. ===One hander=== '''1st level:''' +1 defence when using a single one handed wweapon and no shield. '''5th level:''' +1 damage if using one single handed weapon. '''10th level:''' the fighter can double his strength bonus to damage with a one handed weapon every 10 rounds. '''15th level:''' the 1st level bonus increases to +2. '''20th level:''' you may add 2 to your inititiave modifier. ===Two hander=== '''1st level:''' +1 to attack rolls when using a two handed weapon '''5th level:''' +1 damage if using a two handed weapon. '''10th level:''' the fighter can double his strength bonus to damage with a one handed weapon every 15 rounds. '''15th level:''' the 1st level bonus increases to +2. '''20th level:''' you may add 2 to your defence when using a two handed weapon ===Dual wielder=== '''1st level:''' +1 to defence when using two single handed weapons. '''5th level:''' +1 damage if using two single handed weapons. '''10th level:''' the fighter can ignore penalties for fighting with two hand weapons. '''15th level:''' the 1st level bonus increases to +2. '''20th level:''' you may add +2 to inititiave rolls. ===Archer=== '''1st level:''' +1 attack when using firearms or crossbows. '''5th level:''' +1 damage when using firearms or crossbows. '''10th level:''' the fighter gains rapid reload (firearms reload as a move action). '''15th level:''' the fighter can use a baonet as a reach weapon. '''20th level:''' You may add + to the crit range with crossbows and firearms.
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