View source
From Fax Encyclopedicus
for
A20 enchanter
Jump to:
navigation
,
search
An enchanter has chosen to dedicate himself to spells that effect other peoples minds. Digging into the deepest recesses of the conciousness, they develop a surprising ability. '''Hit points at 1st level:''' constitution+2. '''Hit points at each additional level:''' 1+constitution modifier. '''Action points per level:''' 2+charisma modifier. '''Skill points:''' 4. {|border=1px !Level!!BAB!! BDB!! MDB!! Special!!Mana multiplier |- |1|| +0|| +0|| +0|| Magic, Telepathy|| 2 |- |2|| +1|| +1|| +1|| || 3 |- |3|| +1|| +2|| +2|| || 3 |- |4|| +2|| +3|| +3|| || 4 |- |5|| +2|| +3|| +3|| Bonus feat|| 4 |- |6|| +3|| +4|| +4|| || 5 |- |7|| +3|| +5|| +5|| || 5 |- |8|| +4|| +6|| +6|| || 6 |- |9|| +4|| +6|| +6|| || 6 |- |10|| +5|| +7|| +7|| Bonus feat|| 7 |- |11|| +5|| +8|| +8|| || 7 |- |12|| +6|| +9|| +9|| || 8 |- |13|| +6|| +9|| +9|| || 8 |- |14|| +7|| +10|| +10|| || 9 |- |15|| +7|| +11|| +11|| Bonus feat|| 9 |- |16|| +8|| +12|| +12|| || 10 |- |17|| +8|| +12|| +12|| || 10 |- |18|| +9|| +13|| +13|| || 11 |- |19|| +9|| +14|| +14|| || 11 |- |20|| +10|| +15|| +15|| Bonus feat|| 12 |} '''Weapon and armour proficiency:''' the echanter is proficient with the club, crossbow (light and heavy), quarterstaff and magic wands. He is not proficient with any armour. '''Spells:''' An enchanter casts arcane spells which are drawn from the enchanter spell list. An enchanter must choose and prepare her spells ahead of time (see below). To learn, prepare, or cast a spell, the enchenter must have an Intelligence score equal to at least 10 + the spell level and a class level of twice the spell level-1. The Difficulty Class for a saving throw against an enchanter’s spell is 10+the spell level+half the ehchanters class level+the enchanter’s Intelligence modifier. Like other spellcasters, an enchanter only has a limited amount of mana a day. An enchanter must prepare their spells in advance, spending the mana when they prepare the spell and then noting down that the spell is memorized. An enchanter can only cast a memorized enchanter spell. Unlike a sorcerer, an enchanter may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the enchanterwhich spells to prepare. '''Telepathy:''' at 1st level the enchanter gains telepathy with a range of 100ft. '''Bonus feats:''' at 5th level and every 5 levels thereafter the enchanter free metamagic or item creation feat.
Return to
A20 enchanter
.
Views
Article
Discussion
View source
History
Personal tools
Log in
Navigation
Main Page
Community portal
Forum
Current events
Recent changes
Random page
Help
Donations
Google AdSense
Search
Toolbox
What links here
Related changes
Special pages